As for other shotgun attributes, here: https://openxcom.org/forum/index.php/topic,4834.0.html
Aaaah I even opened that topic, but I thought it was about the code and its merging.
You can have extender accuracy turned on and redefine ranges and/or dropoff for all other weapons, so they behave as if it was turned off.
Yeah... hmmm, I'm reading the ruleset reference:
aimRange Maximum effective range with this weapon before which range-based dropoff occurs. 200
snapRange Maximum effective range with snap shot before which range-based dropoff occurs. (ufoextender accuracy only) 15
autoRange Maximum effective range with auto shot before which range-based dropoff occurs. (ufoextender accuracy only) 7
minRange Range-based dropoff will work in reverse for ranges below this. 0
dropoff The value by which the accuracy lowers for each tile after (or before) the thresholds above.
aimRange doesn't specify it is for aimed shot, but it seems to be a generic thing. Also it doesn't say "(ufoextender accuracy only)" like
snapRange and
autoRange.
Same
dropoff doesn't say "(ufoextender accuracy only)".
Can this be clarified a little?
(I guess this should be asked to Warboy)
Also, can I use the value -1 to the entries above, to define "infinite range", or should I use 999 or 255 ?
P.S.
I thought I posted this in the "Help" section, maybe the topic should be move there idk.