Author Topic: [Suggestion] Monthly soldier pool / recruiting limits  (Read 8495 times)

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
[Suggestion] Monthly soldier pool / recruiting limits
« on: August 07, 2018, 12:09:24 pm »
Is there a way you can only recruit x number of soldier type x in one month (next month more available)
meaning for hire
EX you can recrute on max per month:
type A 10 guys ,       (Only next month another 5 are available)
tybe B 20 guys and   (Only next month another 10 are available)
type C 30 guys        (Only next month another 30 are available)


I remember xcom apocalypse having that mechanics for armor´s on market, and having to wait next month for that piece
also some mechanics for the value of stuff. It start´s going down when you sell a bunch but that´s other topic
« Last Edit: February 14, 2023, 09:32:24 am by Meridian »

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #1 on: August 07, 2018, 02:48:18 pm »
One possible way of doing this without any engine edits would be to make "requisition" items that you'd obtain from a mission that occurs every month and use a manufacturing project to turn these requisitions into soldiers of a certain type.

Offline robin

  • Commander
  • *****
  • Posts: 1224
  • ULTIMATE ROOKIE
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #2 on: August 08, 2018, 10:02:08 pm »
I remember xcom apocalypse having that mechanics for armor´s on market, and having to wait next month for that piece
also some mechanics for the value of stuff. It start´s going down when you sell a bunch but that´s other topic
Apocalypse has limited pools for everything, from items, to soldiers, to scientists.
(In Apocalypse you can see the stats of the personnel before hiring, though. Also the UI of the marketplace is suited for the existence of limited pools.)
« Last Edit: August 08, 2018, 11:40:15 pm by robin »

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #3 on: August 08, 2018, 10:30:55 pm »
In fact, the original UFO had restrictions on hiring personnel.

KZad Bhat

  • Guest
Re: [suggestion] Recruting Soldier pool
« Reply #4 on: August 08, 2018, 10:54:10 pm »
I take it then they quickly removed those limits, because all I remember was living space was the only limit.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9088
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #5 on: August 08, 2018, 10:59:53 pm »
In fact, the original UFO had restrictions on hiring personnel.

which version and what restriction exactly?

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #6 on: August 09, 2018, 07:25:49 am »
which version and what restriction exactly?

Before openxcom yet. Here is UFO Defense-Extender. Try the first base to sell all the engineers and buy soldiers.

P.S By the way, this Extender has some interesting features. For example, the analysis of navigation captured UFO, which I talked about.
« Last Edit: August 11, 2018, 02:30:18 am by SupSuper »

KZad Bhat

  • Guest
Re: [suggestion] Recruting Soldier pool
« Reply #7 on: August 09, 2018, 10:02:56 am »
So this restriction was added by a mod. Okay. Good to know.

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #8 on: August 09, 2018, 02:37:08 pm »
So this restriction was added by a mod. Okay. Good to know.

No, it's always been there. There is an option that reduces the limit even more.

Offline BTAxis

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #9 on: August 09, 2018, 10:26:41 pm »
According to the article on the topic, there's a maximum of 250 soldiers in the original game. No other limits are mentioned.

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #10 on: August 09, 2018, 11:08:03 pm »
Checked again on the base UFO without mods - more than 100 soldiers at the same time can not be hired.
« Last Edit: August 11, 2018, 02:30:26 am by SupSuper »

Offline Starving Poet

  • Colonel
  • ****
  • Posts: 265
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #11 on: August 11, 2018, 12:40:56 am »
The 100 limit isn't a soldier thing - that's just how many separate transfer entries you could have at one time.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #12 on: August 11, 2018, 02:29:19 am »
Everything in the original game has limits. That's not a feature, that's a technical limitation.

Ethereal: Don't upload copies of the original game.
« Last Edit: August 11, 2018, 02:31:28 am by SupSuper »

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #13 on: August 11, 2018, 10:12:58 am »
However, I do not think that it would be difficult to limit the possibility of hiring of personnel. And both combat and technical personnel.

Ethereal: Don't upload copies of the original game.

I understood.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9088
    • View Profile
Re: [suggestion] Recruting Soldier pool
« Reply #14 on: February 14, 2023, 09:31:47 am »
Is there a way you can only recruit x number of soldier type x in one month (next month more available)
meaning for hire
EX you can recrute on max per month:
type A 10 guys ,       (Only next month another 5 are available)
tybe B 20 guys and   (Only next month another 10 are available)
type C 30 guys        (Only next month another 30 are available)


I remember xcom apocalypse having that mechanics for armor´s on market, and having to wait next month for that piece
also some mechanics for the value of stuff. It start´s going down when you sell a bunch but that´s other topic

Something like that can be achieved using geoscape events and manufacturing.
You can schedule monthly events that give you certain amount of rare/unique resources and then use the resources to hire soldiers via manufacturing UI.

Not super convenient, but gets the job done I guess.
I'll keep the suggestion open.