Author Topic: [OXCE+] - Fire Blanket  (Read 1084 times)

Offline krautbernd

  • Colonel
  • ****
  • Posts: 429
    • View Profile
[OXCE+] - Fire Blanket
« on: July 29, 2018, 01:26:32 am »
Do you like to panic high value targets by setting them on fire, but resent them for burning to death instead of just falling unconcius? Say no more, this high quality™ fire blanket has you (or rather your victims) covered! No longer do your agents have to be helpless bystanders - now they can save those burning alien bastards so they can suffer a fate more terrible than death when they reach your base - alive!

Originally created as an add-on for the excellent The X-Com Files by Solarius Scorch, but it should be working in vanilla as well, provided you have OCXE+ installed. This is meant as a lightweight alternative for the fire extinguisher, which is handy (but then again, not) for putting out large scale fires, but kind of overkill for putting out one or two burning agents or aliens. This might or might not be balanced as far as TU usage goes.

Should be working flawlessly™ - let me known if you encounter any problems.

Offline Ethereal

  • Colonel
  • ****
  • Posts: 299
    • View Profile
Re: [OXCE+] - Fire Blanket
« Reply #1 on: July 29, 2018, 04:51:18 am »
If you were careful, you would see that all sorts of fire extinguishers are in many mods.

Another thing is that the option "isFireExtinguisher:" does not work correctly. The fire from units is removed, but from the area - not always and not everywhere, which is extremely strange. In my understanding, the devices with "isFireExtinguisher:" must be guaranteed to eliminate any fire on units and on the ground.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5197
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [OXCE+] - Fire Blanket
« Reply #2 on: July 29, 2018, 09:54:39 am »
Another thing is that the option "isFireExtinguisher:" does not work correctly. The fire from units is removed, but from the area - not always and not everywhere, which is extremely strange. In my understanding, the devices with "isFireExtinguisher:" must be guaranteed to eliminate any fire on units and on the ground.

The "isFireExtinguisher:" works correctly.
It is meant to work only on units.

For tiles, there is a different mechanism (based on smoke, not on "isFireExtinguisher:" flag) and different global settings for smoke effectiveness.

https://openxcom.org/forum/index.php/topic,4057.msg59352.html#msg59352
« Last Edit: July 29, 2018, 10:07:06 am by Meridian »

Offline krautbernd

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [OXCE+] - Fire Blanket
« Reply #3 on: July 29, 2018, 11:01:38 am »
If you were careful, you would see that all sorts of fire extinguishers are in many mods.
Another thing is that the option "isFireExtinguisher:" does not work correctly. The fire from units is removed, but from the area - not always and not everywhere, which is extremely strange. In my understanding, the devices with "isFireExtinguisher:" must be guaranteed to eliminate any fire on units and on the ground.
As stated in the flavor text, the blanket isn't meant to put out ground fires - it is meant to keep units - primarily unconcious ones - from dying. That's why the effect covers only one tile and the power is set so low. It's not meant to be a replacement for fire extinguishers, but as an alternative. The X-COM Files only has one that's 2x2 and weighs 9 units - this is meant to be a lightweight, one-use item that can also be carried by squaddies.
« Last Edit: July 29, 2018, 11:04:26 am by krautbernd »