Author Topic: [Fixed] Missing default for TransferTime in Crafts  (Read 2725 times)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
[Fixed] Missing default for TransferTime in Crafts
« on: July 17, 2018, 04:21:48 pm »
If you make a purchasable craft and forget (duh!) to add a transfertime, buy it in the game, the game starts to behave erratically.
The transfer screen shows negative arrival times and adds one craft per hour until you quit.
Not a big thing, but it seems unlike many other settings this one seems to have no default setting (e.g. 24), causing this glitch.
Of course it is easily fixed by adding a transfertime to the mod, but i thoiught i better report it.  :)

p.s.: I love the new soldier transformation options! A very flexible tool indeed.  :)
« Last Edit: July 18, 2018, 02:41:34 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9093
    • View Profile
Re: [Fixed] Missing default for TransferTime in Crafts
« Reply #1 on: July 18, 2018, 02:42:12 pm »
I'd rather not change the OXC default... otherwise the ruleset reference will be wrong and people will stone me alive.

EDIT: ok, it's really ugly... changed to 24 hours by default (same as items)... feel free to stone me now
« Last Edit: July 18, 2018, 02:47:55 pm by Meridian »

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [Fixed] Missing default for TransferTime in Crafts
« Reply #2 on: July 18, 2018, 03:15:44 pm »
I doubt that anyone will stone you for fixing something. Thanks for the new version!