Hello once more.
I've finally "finished" my new alien base terrain, but a few ugly issues revealed themselves during the testing.
The main one is the inconsistent shading of tiles (see attached picture). Tiles that have no floor MCDs on top of them are lit better than the tiles "under the roof". Obviously, this is very undesirable for me since the base is underground, and no sun is supposed to create shadows there. I would rather all tiles were lit evenly, but I don't know how to force it. Is there an option to disable these shadows somewhere in rulesets? If not, I guess the "best" solution is to create a fake Z-level on top of every map block and fill it with floor tiles, but that sounds like an enourmous amount of work. Is it possible to add a level on top of the existing ones in MapView without having to completely remake the map? Are there any better ways?
I know there is a shade property for alien deployments that ranges between 0 (day) and 15 (night). Is there a reference table for how all the intermediate values affect X-Com's vision? Is everything below 15 purely cosmetical or does it reduce the vision range still?