Author Topic: Is there a way I can use TiMidity or some similar program through OpenXcom?  (Read 3462 times)

Offline TriggeredSnake

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I've heard some of the music through it, and it's so much better than through SoundBlaster 16, which is what my OpenXcom install uses, and I woild like to use it. I know I can configure DOSbox to use it, and I was wondering if OpenXcom could do it. (All I really want is to make the music sound like [https://www.youtube.com/watch?v=437gc1Ho8kw]this[/url], rather than [https://www.youtube.com/watch?v=LvChLmbvJXc]this[/url], and I think TiMidity would be able to do that, but if there's another way to do it I'll be happy to try that.)

Offline Yataka Shimaoka

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Eh, you can just make a mod to do that, there is really no need for a third party app

Offline tkzv

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I've heard some of the music through it, and it's so much better than through SoundBlaster 16, which is what my OpenXcom install uses, and I woild like to use it. I know I can configure DOSbox to use it, and I was wondering if OpenXcom could do it.
What do you mean "configure DOSbox to use it"? What did you do?

As far as I know, OpenXcom uses SDLmixer library to play files, which plays MOD and MIDI through either libMikMod or libTimidity. This page: https://www.ufopaedia.org/index.php/Audio_Options_(OpenXcom)
says you can replace the original music with new files and it should play. Or you need to somehow configure your SDL.

Offline R1dO

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Like tkzv said. As long as Timidity is installed on your system and you have the required midi files (not sure if they belong to the base game) it should be possible.

Keep in mind that you most likely need to "force" the music setting (i am not sure what "auto" prefers if mutiple music files are present.

See attached image.

P.s. don't get fooled by the soundblaster text when starting the game. It is a practical joke from the developers ;)