Right, this is correct, simply when I start game and click on it, and it will gab mouse automatically (that I did not notice before). And them I had problem that I described.
So what was the problem? When the mouse (or rather, the input) is grabbed, Alt-tab should not be possible. Middle click or Ctrl-F10 and you should be able to move/resize the window and alt-tab as normal.
Overall I think best would be when game loose focus it should do action from `Ctrl-F10` too. Because otherwise every time cursor is over game windows (even it is in background) it will center cursor to window. With `Ctrl-F10` it release mouse and stop move it around, that I would except when I do alt tab.
I agree. I don't see how the game would lose focus while the input is grabbed but then I run a rather minimalist UI... it's probably some SDL event I'm not handling properly. I will take a look. Thanks for the report!
btw I see I forget to post answer to your previous question, nosond work better and problem with `s s +10` is probably more with console than parsing, when I type `s s 10<up><backspace><backspace><backspace>+10` it will not work correctly, overall cursors are not handled in expected way and probably is not fault of your code.
The code supports readline which supports cursor key handling, but the win32 build was built without it. I'll see if I can add it easily in the next version. What still baffles me is how I was supposed to infer this from your message.
For new bugs your last dos version crash when you move cursor to top edge of screen and overall crash when click (no sound set in dosbox config).
Hmm, I'll test the mouse edge thing.
Note that the following things are
not equivalent:
1. setting nosound=true in dosbox conf
2. setting sbtype=none in dosbox conf
3. running 1classic with -noaudio
4. turning off your speakers
Option 3 should fix the crash if it is sound related. Setting sbtype=sb16 should work as well.
What is sbtype set to in GoG MOO1?