Author Topic: Defective weapons  (Read 3118 times)

Offline alinare

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Defective weapons
« on: April 05, 2018, 12:35:02 pm »
Hello:
Is it possible to simulate, defective weapons, that are jammed, or even explode, randomly, or assigning a percentage, or something like that?

Offline Meridian

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Re: Defective weapons
« Reply #1 on: April 05, 2018, 01:24:55 pm »
Yes, give them 1% accuracy :)

Offline alinare

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Re: Defective weapons
« Reply #2 on: April 05, 2018, 06:10:00 pm »
All right. Thank you very much for the reply. I'll prove it to see that.  :D

Offline ohartenstein23

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Re: Defective weapons
« Reply #3 on: April 05, 2018, 06:14:03 pm »
It's some advanced magic, but with the combination of Yankes' scripts and extended grenade fuse options, you can make a weapon that you can 'prime' to do more damage, but has a random chance of disappearing every turn.