I found OpenXcom and its extensions recently and have been getting ready to replay TFTD (My first XCOM game), though I wanted to adjust a few things. In looking at the base rulesets and some existing mods, I've come up with a few questions, applicable to either base OXC or OXCE+:
1. One of the things I want to change is to remove Zrbite consumption as fuel. I've found that setting refuelitem to "" allows this, but then I need to adjust the fuel amounts as it shifts to using the regular fuel consumption system which varies by speed. The only way I can think of to keep the constant fuel consumption while not consuming Zrbite is to create a new item that isn't used for anything else, set it as the refuelitem, then start with something like 999999 (or is there a maximum?) of it and not worry about it - but then it would appear in my storage and look odd - is it possible to make an item not visible in storage and infinite? Or is there some other way to solve this?
2. Looking at some mods, I've found that it is both possible for a soldier's armor to be large and considered a vehicle, and to have small 1-tile vehicles. Unfortunately, it seems 1-tile vehicles count toward the vehicle limit, even though their small size should logically allow for more. Is it possible for those to count as 1/4 of a vehicle? Or count vehicles by number of tiles instead as by individual units? Or to count them as soldiers instead of SWSs?
3. I read somewhere (in a ruleset comment I think) that the minimum amount of space an item can take up is 0.1, unless it is 0 - is that actually the case? Can I set an item to take up 0.01 space for example, like for individual SWS ammo units I will have a lot of?
4. I remember there was an issue in the base game where there was a manufacturing limit of one item per hour, per base, and once that limit is reached, adding more technicians does nothing. Was this fixed in either OXC or OXCE+? Normally it wouldn't be much of an issue, but for something like Gauss cannon rounds it was an annoying problem.
5. As I've seen with some mods, rentable craft can also be made manufacturable. Does the game, either OXC or OXCE+, actually distinguish whether the craft was rented or manufactured when applying the rental cost at the end of the month? It seems it should only happen with rented craft, though the possibility of it also being manufactured is not in the base game so that may have been overlooked.
6. Is it possible to set up manufacturing in reverse? That is, to break down alien weapons into multiple units of Zrbite, for example? Or basically, produce multiple items from a single manufacture?
7. What is a good way to edit RMP route files? I found a
mod that I want to use, but the latest version I could find seems to have an error that is shown in OXCE+ when I try using the reskinned Triton from that mod in a battle. It doesn't break the game, but is still annoying. I tried looking around here, but have so far not found the right tool or an updated version of that mod.
Thank you to anyone who can answer some of these.