I try OpenXcom some time ago (when was hype "wow this view port"). UI put me off back then, all those clicking to make one shoot. Recently I discover OpenXcom - enchanter + plus. shoot by "E/2" , press number to target enemy, keysetting is excellent (F inventory,TAB~) - now we talking. I play few mission and two thing jarring me.
1. Dead animation.
every time i kill Sectoid, he turn around to 6 o'clock, and then collapse. Its a big immersive issue, because the killing indicator for me is not the actual collapsing, like in every game, like it should be. I subconsciously waiting for the turning! I look at the gray guy & tell to my self "dance freak!"
i check there is 3 sprites of dead animation. 8 direction = need 4 sets * 3 = 12 sprites. PLUS there are already many puzzle pieces to adjust in graphic program to needed pose.
question is:
if I start making those for Sectoids is there any chance "someone" will be able to put them into game (as mod/option) ?
2. Waiting for soldiers to move to place.
when my soldiers leaving transport at mission-start, or when i'm looking for the last alien on map - there is quite tedious process to move all guys outside. One guys move to mark position, then next, and all -teen Xcoms.
2a.
Can we make it, to allow give next order, while the walking animation is still in the process? If player give command quick enough. Multiple squad-members would walk in the same times - simultaneously. If there is some alien spot, or hidden shot, then the game will stop as normal.
I adjust the animation time to be fastest. But 1. due to my impatient I lose the tension of slower movement during fights, 2. is still not enough
2b.
or can we make key shortcut say: shift + mouse click. to put immediately soldier on the click position without animation, without second click confirmation? Kind of placing the figures in starting position in chess. player in single second; click -teen times and 1st turn is done.