I've been doing some work to put these items into the game. Both had an MCD tile designation all along, and Alien Reproduction had a UFOPedia entry, but neither were assigned to any tiles, thus you could never obtain them in-game through normal play.
I made a fairly decent palette-convert image of the habitat from a screenshot:
Many thanks to Falko for his palette converter tool which made this image possible. Nonetheless, it took a few hours just to get the palette figured out. I wish I could save it but I don't see an option for it. I did manage to copy this:
- name: transform_NEW(ufo-research)
op: transform
pal: ufo-research
maketrans: false
cols:
0: [48, 16]
16: [16, 16]
32: [208, 16]
48: [208, 16]
64: [64, 16]
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112: [144, 16]
128: [144, 16]
144: [192, 16]
160: [64, 16]
176: [160, 16]
192: [160, 16]
208: [144, 16]
224: [96, 16]
240: [48, 16]
- name: transform_NEX(ufo-research)
op: transform
pal: ufo-research
maketrans: false
cols:
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I'm working on adding the Alien Reproduction unit from
this post to the alien bases and maybe battleships.
edit: Added!There's no mod being offered yet, it still needs a lot of work before it's playable in my latest mod. Let me know if you want a standalone copy.
This is part of a larger project in which I'm giving all of the UFO Components a use. I'm trying to fill in a few of the holes in the UFOPedia lore while also making all of the items have some use. To that end, I am also making a slight adjustment to component spawning. Food can be found in Harvesters and Supply Ships, while Entertainment can be found in Abductors and Terror Ships. Battleships carry both plus Alien Habitat. Most other ships can rarely carry Alien Habitat.
You research Food and Entertainment to research Alien Containment, however if you research Habitat you can bypass the other two. Research Alien Medic, Alien Abduction, and Examination Room to get Super Soldiers, genetically modified humans. I haven't come up with a use for Alien Surgery and Alien Reproduction yet. Let me know if you have any ideas!
- - - - - -
Here's my view on the lore of each item:
Alien Food: Storage containers and processing units all in one which can preserve organic matter (mostly humans and cattle) and gradually absorb it to produce a nutrient solution perfect to inject directly into the aliens' bloodstream. The aliens are more energy efficient and lighter because they remove "unnecessary" organs such as digestive systems. This makes them dependent on this foodstuff to survive, because they cannot eat on their own. Some of the aliens still have the ability to eat, but may have special care needs in other areas. All of the aliens are fed this nutrient solution at all times, however, so even those with intact digestive systems have lived their entire lives without eating. This means their body is not ready to accept food, and they may not survive without either these nutrients or under the care of a nurse who can administer specially prepared foodstuffs to get their digestive system prepared to handle normal eating. Since X-Com scientists don't know anything about raising these aliens, they would undoubtedly be unable to keep one alive without having access to the nutrient solution or the recipe.
Alien Entertainment: Mis-labeled by X-Com scientists who reasonably perceived it to be for entertainment, this device is actually intrinsically connected to alien health. Their connection to psionic control makes them dependent on regular psionic stimulation to survive and remain sane. The "entertainment" devices oversee their health and well-being, acting as a diagnostic tool while also providing mental exercise. It strengthens their overseer's psionic control over them while making them resistant to outside psionic influence. Their physical health is generally improved by this improved mental health, and the machine can remotely assist their bodies in fighting infection and disease.
Alien Habitat: The parts of alien bases with the plants are their habitat areas. These are special surgically or genetically modified or engineered "plants", alien organisms which can provide for the aliens' needs. They are symbiotic with the aliens. A habitat thrives when it has aliens to care for regularly. The habitat is more effective and more energy efficient than the machinery, aliens who live near these habitats are healthier and stronger. This difference is most noticeable in early developmental weeks after hatching. For this reason, controlled alien spawning is almost exclusively performed in facilities with habitats. The food and entertainment machinery is less effective but is more space efficient and doesn't rely on constant contact with aliens, making it ideal for placing in the medium ships for short-term deployments.
Luke83 added an Alien Habitat tile to several of his UFO variants. It looks like a piece of machinery containing a fluid. I imagine it is a fluid microbiome which provides some of the bonus functionality of the habitat while also being portable. The aliens would put these on ships that are going out for a longer mission.
Examination Room: This isn't a medical table, and the "alien medics" aren't medics. This is a special tool that can perform diagnostics on humans and interface with us to make surgery easier. The "medics" are aliens who specialize in the study of genetically modifying humans. The aliens are interested in incorporating us into their ranks as a servant race. They which to make changes to us in order to take advantage of our strong points while fixing up our weak points. They find us particularly useful because we are an agile high-gravity race with excellent manual dexterity and visual-spacial perception. We are effective as soldiers, particularly on high-gravity worlds, and we are intelligent enough to perform many skilled work functions. Undoubtedly the aliens wish to use us to conquer worlds which are currently out of their reach. That is the best reason we can think of that they would risk so much trying to control us.
Alien Surgery: This is a tool the aliens use to quickly and precisely chop food animals (usually cows and humans) into portions which can be placed into food chambers. The tool uses little tractor beams to immobilize the animal and hoist it into the air while a laser cuts the animal into several pieces. These animals are cut up while alive and placed into storage while fresh. They are so well preserved that the flesh remains alive for months in storage, slowly being absorbed by the machine to feed aliens. The aliens primarily eat cows because they are abundant and provide for all of the aliens' nutritional needs, plus they are usually kept in abundance near human settlements. Humans aren't the best food source for the aliens, however we are both convenient and a nutritionally balanced source of food. They don't hunt us specifically for food, but rather spend a lot of time abducting us for other reasons, and simply eat the humans when they are done with them. They also frequently operate in populated areas and will gather humans simply out of opportunity. While we're inefficient as a farm animal, the aliens have no need to farm us as we greatly outnumber them already.
The aliens don't have any actual medics for each other. When an alien is damaged beyond their ability to recover naturally, they are killed and eaten.
This is the only mention of aliens using laser technology that I'm aware of. I've long held the idea that our own laser weapons technology is in part from alien technology. I expect the aliens to be able to craft sophisticated laser tools and even laser weapons if they wanted to. Perhaps studying iterations of alien laser technology will improve our own lasers. Maybe studying Alien Surgery will improve our engineers or scientists, or perhaps it could lead to a humanitarian breakthrough which can yield a lot of points.
Alien Reproduction: Most of the aliens have their genitals surgically removed. Sectoids don't even grow genitals. This equipment can combine alien DNA and produce an artificial fertilized egg which can grow in one of these chambers until the alien is large enough to "hatch" and be removed from the chamber. Alternatively, the chamber can produce aliens by copying saved DNA and making clones. Many if not most of the aliens we meet are clones, but the sexual reproduction (DNA combining) method is also commonly used in order to get genetic drift which can patch over cloning defects and potentially reveal new beneficial traits.
The UFOPedia article says the chamber can easily be used by us. I haven't yet thought of a good use but I'm sure we could find one.