Author Topic: Can manufacturing projects produce soldiers?  (Read 4144 times)

Offline The Martian

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Can manufacturing projects produce soldiers?
« on: December 13, 2017, 03:58:51 pm »
I've seen some mods that allow you to hire different types of soldiers from the purchasing menu.

Is it possible for a manufacturing project to produce a soldier instead of an item, HWP or craft?

Offline Solarius Scorch

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Re: Can manufacturing projects produce soldiers?
« Reply #1 on: December 13, 2017, 04:43:04 pm »
Yes, but only in OXCE+. (Unless something has changed in vanilla.)

Offline The Martian

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Re: Can manufacturing projects produce soldiers?
« Reply #2 on: December 13, 2017, 08:26:03 pm »
Thank you for the information.

In that case I'll adapt the project into some kind of HWP for now.  -_^

I'm going to explore the limits of what I can do in standard OpenXcom before giving OXCE+ a try, the advanced functionality I keep reading about it having is very intriguing though.

Offline The Reaver of Darkness

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Re: Can manufacturing projects produce soldiers?
« Reply #3 on: December 14, 2017, 06:27:03 am »
If you do dive into OXCE, check out Drages' S.A.R. mod for inspiration. That one dances on the border between soldiers and HWPs.

Offline Solarius Scorch

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Re: Can manufacturing projects produce soldiers?
« Reply #4 on: December 14, 2017, 10:59:23 am »
If you do dive into OXCE, check out Drages' S.A.R. mod for inspiration. That one dances on the border between soldiers and HWPs.

Also Ohartenstein's mod in the X-Com Files section.

Offline tkzv

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Re: Can manufacturing projects produce soldiers?
« Reply #5 on: December 22, 2017, 03:06:07 am »
I've seen some mods that allow you to hire different types of soldiers from the purchasing menu.

Is it possible for a manufacturing project to produce a soldier instead of an item, HWP or craft?

I've seen it in Piratez mod, which uses OXCE+. Prisoner (rescued Uber) + some items + workshop man-hours = one more soldier. Haven't tried it, though.