I meant in the game as a whole. The information you gave was very welcome for some of us, and most of us just won't read it. I think if you feel up to writing it, it should be publicly available in the wiki or elsewhere where we can find it.
there's no denial of information, it was a matter of brevity and staying on topic. i mean, in a thread named "Sound of hidden movement" you wouldn't expect a full write up of the complete alien behavioural routines.
Its available on github in "plain" text :>
Most of us have only a rudimentary understanding of the language And constantly need to ask to clarify something.
i actually went out of my way to add a lot of comments and use variable names that made contextual sense in the interests of clarity and full disclosure in the AI Module, so that if a casual observer WERE to look into it, they shouldn't have a great deal of difficulty understanding it, at least on a very basic level. Meridian and Yankes can probably attest to this - there's nothing "hidden" in the code.all that said though, i'm always willing to answer questions. (as long as they're not about reapers)
all that said though, i'm always willing to answer questions.
(as long as they're not about reapers)
It would be possible to implement xcom2012-like sound cues... but it would be useful only for the player, not for the AI... and thus my interest in it is not very high.