aliens

Author Topic: Appear to be missing the mining ship research topic...  (Read 2751 times)

Offline XCOMJunkie

  • Sergeant
  • **
  • Posts: 33
    • View Profile
    • Email
Appear to be missing the mining ship research topic...
« on: October 23, 2017, 01:44:09 am »
I'm in year 2 or 3, do they still spawn that late or am I SOL?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Appear to be missing the mining ship research topic...
« Reply #1 on: October 23, 2017, 03:18:38 am »
The mining ship research topic has a lot of dependencies.  It is not directly related to the Excavator ships flown by the factions (though this is one of the requirements).

Spoiler:
    dependencies:
      - STR_SLAVE
      - STR_SLAVE_BRUTE
      - STR_SLAVE_SKILLED
      - STR_SLAVE_MANAGER
      - STR_UFO_NAVIGATION
      - STR_MINING_LASER
      - STR_RAIL_DRIVER
      - STR_VESSEL_EXCAVATOR
      - STR_WORKSHOP
      - STR_CONTACT_SHIP_JUNKYARD
      - STR_CLOAKING_DEVICE
      - STR_GRAVITY_PHYSICS

The actual "Excavator" topic is easily available through any number of prisoners: Air Sailors, Engineers, and other Pilot types.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 940
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Appear to be missing the mining ship research topic...
« Reply #2 on: October 23, 2017, 03:45:14 pm »
Excavator topic should be on the easy side of getting the deal done.
That implosion bomb-launcher tho is on a completely different level of RNG

Offline XCOMJunkie

  • Sergeant
  • **
  • Posts: 33
    • View Profile
    • Email
Re: Appear to be missing the mining ship research topic...
« Reply #3 on: October 24, 2017, 01:12:41 pm »
Yeah, that's exactly what I was missing, unfortunately. I thought the missing topic meant I had missed the excavator ship way back, but it was indeed the bomb launcher I needed to find. First cruiser did it though, thanks rng!

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Appear to be missing the mining ship research topic...
« Reply #4 on: October 24, 2017, 03:40:47 pm »
I'm a bit lost guys.  How does Mining Ship Research relate to Implosion Bomb Launcher?

Nvm.  Just Checked.

Spoiler:
Its a requirement for Gravity Physics.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 940
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Appear to be missing the mining ship research topic...
« Reply #5 on: October 24, 2017, 08:30:00 pm »
I'm still a bit sad how *optional* the mining ship is considering the small crew, the expensive fuel burned and slow approaching speed all for 4x metal per deployment.
Yes you can print obsidian chips out of the ore but eh... it's a long to get the ship for little value.

I'm happy for anyone showing the fantastic positive trade-offs.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Appear to be missing the mining ship research topic...
« Reply #6 on: October 24, 2017, 08:38:15 pm »
Yeah, it has morphed considerably in its role and importance since it was introduced.  I personally have NEVER used one in any of my campaigns.  Likewise, stuck behind implosion launchers, it feels way too late to be really much of a ship.  Maybe you could use it on late game infiltration/bounty missions, but meh.

Offline RSSwizard

  • Commander
  • *****
  • Posts: 607
    • View Profile
    • Email
Re: Appear to be missing the mining ship research topic...
« Reply #7 on: October 28, 2017, 01:35:55 am »
Yeah, it has morphed considerably in its role and importance since it was introduced.  I personally have NEVER used one in any of my campaigns.  Likewise, stuck behind implosion launchers, it feels way too late to be really much of a ship.  Maybe you could use it on late game infiltration/bounty missions, but meh.

What did it originally do?

I think one way to make it more viable is to make it generate negative maintenance so that "its used for mining by your faction" and its just on call to do other things when you need it. Same way that courtesans make money except this should make a giant fat bill of change for you since it takes up a hangar.

Offline greattuna

  • Colonel
  • ****
  • Posts: 163
  • No range like point blank range.
    • View Profile
Re: Appear to be missing the mining ship research topic...
« Reply #8 on: October 28, 2017, 12:20:06 pm »
What did it originally do?

I think one way to make it more viable is to make it generate negative maintenance so that "its used for mining by your faction" and its just on call to do other things when you need it. Same way that courtesans make money except this should make a giant fat bill of change for you since it takes up a hangar.

It does exactly that, or at least used to. Gives 400000$ per month, not a very interesting sum of money by the time you can craft the ship, but still.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Appear to be missing the mining ship research topic...
« Reply #9 on: October 28, 2017, 04:45:20 pm »
Because it came earlier in the campaign it was also touted as a decent capacity dropship for ground assaults.   I felt it was too slow to warrant such use.