So I've started a new game in the newest version and playing on top difficulty ironman. Got trashed like 5 times within the first few months so far XD
Play 1) Went quite well initially, I got a lasgun first month for advanced weapon rumours, and I decided to do a ratman village in March for some shooting and reflex training, and give some of my scrubs a chance to level their bravery. Lost 1 person to dogs, like 4 of them came and I killed them. 2 other people were wounded so I moved them into the ship to pass out, I had my low bravery person in there as well. Anyway another dog comes running around a corner, one of my soldiers was waiting with a shotgun but it mustve started its turn from right around the corner as it didn't get reaction fired and killed her. It then ran into the ship and killed one of the wounded. The other wounded then passed out and the low bravery girl panicked and got mangled, then it ran out of the ship and killed my last remaining soldier who I had been pulling back to the ship.
Lesson: Don't do ratman villages til I have enough firepower to remove a large portion of the map without creating smoke so I can shoot dogs at a distance, and enough armor to stand in the open and tank the fire from the ratmen. My strategy of camping corners with shotguns is no good when dogs are in play unless we have enough reactions to always get them
2) Forgot how to handle cold weather, month 1 fail
3) Forgot how to handle hot weather, month 1 fail XD
4) A rather disastrous temple raid in month 1, we won but I lost so many of my initial units I decided to restart. Curiously one of my KO units died for no apparent reason
5) Month 3 fail. I was ship camping in a academy lab raid. Seems the only reliable strategy when I have 6 units against 3 times as many units, I need captives for money and I can't be throwing units away since I have to sack anyone with <30 bravery and bring the 40 bravery ones on at least 1 mission to make them functional. They're just nowhere near as expendable as XCOM and TFTD soldiers who I just threw at the enemy like they are zergs or something. Anyway one of my peeps was wounded so I decided to let them KO rather than waste my refresments keeping her awake. Anyway about 30 turns after she passes out she suddenly dies. No wounds or anything. Searched the forum and found out about the feature where unconscious people die eventually unless periodically woken up :/
So I got mad since I'd just had a few bad runs and this campaign hadn't been going that well (month 3 with only 1 temple raid, lots of deaths, a few from being KOd for too long, no lasgun this time, hardly any research since I kept getting ratmen missions and I'm not touching that lol). I decided to just rush out and get the last 2 guys but they gunned us down with precision headshots in no time
So I rage quit and I've slept since then and now I'm thinking of starting another run but I need to plan this out, the way I see it I have a few options
1) I lower the difficulty. I don't really want to though, but I can't win without cheesing on this difficulty if I fight straight up, and camping inside my ship for 100 turns feels like cheesing and can be pretty boring
2) I just soldier on til I can get armor. I think I need advanced weapon rumours for this though. On my first run I got a lasgun in month 1 but it was from a distress beacon for an academy ship and I have no idea how rare these are. I probably need a lot of interrogation research as well but from what I remember the tac vests are good enough to handle most ballistic tier weapons head on, which I will need since I'm usually outnumbered 3 to 1 on each mission and the maze like levels allow enemies to easily rush up and fire point blank at me.
Main problem here is A), getting the lasgun, B) I'm gonna need to camp my landing craft for months until I get armor, and C) the enemies dying after being KOd will result in severe loss of revenue until then. I think I can probably mitigate this somewhat though with 2 methods. 1) I stop using handles and start using stun rods, this way I cause no HP damage to my victims although it will be harder to KO them, and they won't suffer as much continuous stun damage, or 2) I wake up my victims after I KO them and let them walk away, which would be weird and distracting, and I could easily get shot or melee'd by an enemy I mistook for a previously stunned and disarmed enemy, and why wouldn't they realistically just pick up a weapon and keep fighting? It's weird. I'd probably go with the stun rod method, get them in the ship then wake them up every so often before stunning them again
3) I employ more lethal methods. If I camp the landing craft for a while and keep shooting, then when most enemies are down I get people out and into good cover position kneeling behind rocks I can probably just gun everyone down. Muskets seem to be a rather long range gun compared to what most of the enemies have, and shotguns are lethal in urban environments. Downside here s that like 90% of my income was coming from captures, but if I can just do this til I get armor, or if I can find out how to get shark jetbikes (I forgot) then I can make my money selling civilian ship engines.
I think before I decide what to do, what I need to know most is how much time I have. From what I remember of my previous incomplete run (I was at the point where I was trying to make the spaceship) the low level quests like trader warehouse and church raids disappear eventually, and for me they are the most lucrative of all. I also want to stock up on gun almanachs so I don't want to miss out on the early save a sister and crackhouse raids either. But most of all, I know eventually ships were appearing full of laser and gauss wielding enemies, and the AI were sending out retaliation ships regularly even without provocation.
If time really is a serious factor then I have to either lower the difficulty or cheese it from my ship. If time isn't a problem then I can shoot as many people as I want, focus on capturing only melee enemies, patch up the odd enemy who is bleeding out and just gradually crawl along at a steady pace. This will also lead my soldiers to get good aim so that shooting becomes a more reliable way of dispatching enemies even on reaction fire
So is time an important factor and I have to KO nearly everyone? Or are the things like easy missions disappearing, crackdown ships and gauss enemies unlocked through research progression rather than time? Do you have any advice for me to play without ship camping and have a good chance of progressing on the hardest difficulty with only early game tech available?
I want the game to be difficult, but I also don't wanna lose my campaign because I get bored and stop ship camping, or suddenly the gauss soldiers appear and I'm still running around with muskets because I've been shooting everyone XD
P.s is ship camping frowned upon?