How that mission actually went:
I've been splashing freighters and raiding the many frigates of a newly constructed Traders' Secret Base just prior to this mission, so didn't think much of having yet another round. This despite accumulating some minor wounds during those missions, so I could only fit 5 gals and a Gatling Lascannon Cyberdisk on board the El Fuego.
I pass turn 1 without movement, and my previous post unfolds. But I will not be deterred. I will not be swayed. I've been riding a string of successes against these Trader Joes, enabling me to finally manufacture two Harbingers. The Gold Codex is not completely useless - going on early space missions increases one's chances of finding Syns, one of which is amongst our stalwart crew. A maxed-statted veteran in an Assassin suit and a newbie Revenant complete the roster. Stir and mix with burgeoning Death SMGs, a Recoiless Rifle and an Arena Fireball Launcher, and you have the recipe for the elixir of immortality, surely.
The Cyberdisk steps out, rises in the air, and takes a look around. Except, it actually doesn't, because each right-click attempting to have it swivel around causes it to pause as new enemies are seen, a red tower of rising numbers forms to the lower-right of my screen. This timid hesitancy of the Cyberdisk could have given me pause, as if it was saying 'dude... dude... look, there are even more... let's just go home. Oh, tanks. We've never even fought these before, excluding that time we high-tailed it from Happy Hovering Plasma-Spewing Death Machines. Remember, the concept of high-tailing? Survival is fun. Please consider partaking in it".
A gal steps up the roof and throws a Crate of Violence at the tank. That should take care of that. I imagine it just sadly shook its turret side-to-side at her, marveling at the naivete.