Hi SteamXCOM,
There used to be some videos on youtube by one of the modders on here on youtube but I can't find it now, not sure if they were taken down I do have them on my machine somewhere and I'll post when I find time as this is something I want to get into to.
There is some further information here that might help: http://openxcommods.weebly.com/general-map-creation.html
Nice work on the lightning btw!
Thank you for that link. I think I shall restart the map and re-import the graphics in MCD edit as before I simply opened up an existing MCD file.
There is no "clean" way to switch files and have a tile set with new stuff work into an already existing map? I gather one must have the map open and bring additional items in.
Yes, only wanted small changes on the Lightning, do not think it needs a whole lot, thanks for the input!
--- posts merged - Solarius Scorch ---Here is what I got when I loaded the tileset on a LIGHTNING map without doing anything else to the map yet.
This was with MCDedit with added PNGs for the additional doors.
As seen the new tileset dropped the doors on the map and created holes in the floor of the craft and there is no transparency on the added doors.
MAPEDIT did the same thing EXACTLY when I imported a tileset that I started to make with it then finished in MCDedit to create the animation from MAPview except there was transparency on the doors with the imported BMPs (both files were resaved in PHOTOSHOP).
I think I can fix transparency (MAPview exporting / importing BMPs have no issue with transparency),
however, How can I import items into an existing tileset and not monkey up the map?
Thanks