Cool yanks, looks like that could add a lot, the example that pops up is
spriteFaceGroup: 14
spriteFaceColor: [160, 160, 64, 160, 160, 64, 160, 160] #M0 F0 M1 F1 M2 F2 M3 F3
spriteHairGroup: 4
spriteHairColor: [130, 160, 201, 130, 64, 198, 160, 64] #M0 F0 M1 F1 M2 F2 M3 F3
Can I ask how this applies with an expanded asset list, I take it I just tag on more values that would correspond to M4, F4, M5, F5, etc?
Also the face colour might be an interesting addition too, does that apply to hands and such too?
May need to rethink how I'm going to organise my races, seems like I could maybe combine african and arabian paperdoll sets, that is if I can alter the skintone, and do something else with the fourth set. idk will need to think on it.