More power to them modders, isn't this the way all the great mods get done?
Of course! But only as long as they are properly made.
Well, let it crash then. Out-of-fuel crash is much simpler to code than a Howl's moving castle.
I don't mind this solution at all, I only wanted to establish most important points of the concept.
Besides, if you insist on craft AI insisting to always have enough fuel to return to the base, this is no problem at all too - dunno how it is right now, but nothing stops the code to keep enough fuel for a worst-case return to base at all times, unless base is faster than the craft. If it is, well, modder shot himself in a foot. He will be corrected by his player base. Or maybe it was intended for the players to keep that in mind. What's the problem?
The problem is that
1) players cheat
2) modders experiment
It's perfectly fine if you add such a feature for your own use, but if it's to be
published, it must meet certain standards. Otherwise... bad stuff happens to the modder.
Again, I definitely am not fighting against this feature, it's pretty cool. But some things need to be established first.
Or, one could prohibit base movement, when planes are out and about.
We could, but that would feel really forced. There is nothing that would realistically prevent the flying base from moving.
I always liked idea of orbital bases.
UFO: Aftershock, eh?
IN nboth base gaem and piratez, bases are supposed to be hidden. Any kind of mobile base would be trivial to find.
In Piratez, it would have to be post cloaking device. But it would have to be anyway, as you would be making a custom vehicle.
Yeah, a valid point, but it depends on execution. Not a problem with the concept as such.
Yes, but for realistic craft and carrier speeds this is 10-20% less range worst case.
Given the typical combat ranges of xcom craft, this is just not worth noticing.
No, but what if I want to add super fast fighters or bases, because it makes sense in my setting? If the game engine put a soft limit on it, because at some level it's falling apart, then it's just poor design.
X-Com design standards are higher than that.
But yeah, making the plane crash is good enough for me... as long as it's communicated to the player clearly.