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Author Topic: Questions on the latest updates  (Read 2462 times)

Offline Ethereal

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Questions on the latest updates
« on: April 30, 2017, 03:13:48 pm »
Problems with the old mods.

1) It is interesting to know what was done with the statistics that when the window is activated at the end of the month, the game flies out to the "windows". There are no error messages.
On earlier versions this was not. Appeared only with the update. I would like to know - what kind of changes should be made to which ".rul" files, what would improve the situation?

2) At the start of the game, we given random soldiers. In earlier versions, only "STR_SOLDIER" was given, and now regenerates from all available in "soldiers.rul", and from all mods into the bargain where there are additional types of soldiers. Is it possible to fix this?

Offline Meridian

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Re: Questions on the latest updates
« Reply #1 on: April 30, 2017, 07:34:40 pm »
It's really hard to read this. Are you just copying from google translator?

1/ if the game just crashes, you will need to provide more info (e.g. which mods are used)... can't help you without any specifics provided

2/ yes, you can set which specific soldiers (and how many) you want in your starting base

Offline Ethereal

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Re: Questions on the latest updates
« Reply #2 on: April 30, 2017, 10:41:43 pm »
Quote
It's really hard to read this. Are you just copying from google translator?

Yes.

Quote
1/ if the game just crashes, you will need to provide more info (e.g. which mods are used)... can't help you without any specifics provided

Mods ... Bunch of mods in one heap, plus their own work. The main thing - on version of 2016 this salad of mods works properly. On new versions of the game - crashes at the end of the month. STR_MISSION_RAID and STR_MISSION_SMUGGLING are nowhere to be found in the mods and save files.
This is the only problem that the mod has in the new version of the game.

Quote
2/ yes, you can set which specific soldiers (and how many) you want in your starting base

If it is possible more in detail please. I tried to fix STR_SOLDIER in "startingBase.rul", but nothing happened. Stopped at the decision - do not give soldiers at the start, and the delivery time of staff was reduced to 6 hours.

Offline Meridian

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Re: Questions on the latest updates
« Reply #3 on: April 30, 2017, 10:55:12 pm »
Mods ... Bunch of mods in one heap, plus their own work. The main thing - on version of 2016 this salad of mods works properly. On new versions of the game - crashes at the end of the month. STR_MISSION_RAID and STR_MISSION_SMUGGLING are nowhere to be found in the mods and save files.
This is the only problem that the mod has in the new version of the game.

Well, in that case you'll need to provide all those mods and a save where it crashes... otherwise it's like finding a needle in a haystack.

Btw. probably the error occurs at the mission generation for the next month... may be mod incompatibility, obsolete ruleset, or even something completely else... impossible to say without access to your setup.

If it is possible more in detail please. I tried to fix STR_SOLDIER in "startingBase.rul", but nothing happened. Stopped at the decision - do not give soldiers at the start, and the delivery time of staff was reduced to 6 hours.

Instead just a number:

Code: [Select]
startingBase:
  randomSoldiers: 6

specify type(s) as well:

Code: [Select]
startingBase:
  randomSoldiers:
    STR_SOLDIER: 4
    STR_OTHER_SOLDIER: 2

Offline Ethereal

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Re: Questions on the latest updates
« Reply #4 on: May 01, 2017, 05:56:34 am »
Quote
Btw. probably the error occurs at the mission generation for the next month... may be mod incompatibility, obsolete ruleset, or even something completely else... impossible to say without access to your setup.

That's the density of modes with game save. Language - only Russian. In English descriptions do not rule, because I do not speak the language well.

http://wikisend.com/download/192316/user.7z

By the way, in the fashion for "TFTD", which is made much later, more competently and systematically, also at the end of the month there is a flight.

I just need to know - what exactly has been changed in the latest updates of the game, since the beginning of this year. It is desirable in detail.

Quote
Instead just a number:
specify type(s) as well:

Did - it works. Thank you very much for your help.
« Last Edit: May 01, 2017, 09:01:27 am by Ethereal »

Offline Meridian

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Re: Questions on the latest updates
« Reply #5 on: May 01, 2017, 12:03:39 pm »
I just need to know - what exactly has been changed in the latest updates of the game, since the beginning of this year. It is desirable in detail.

The changelog for OpenXcom is basically only on Github: https://github.com/SupSuper/OpenXcom/commits/master
The OXCE+ changelog is here: https://openxcom.org/forum/index.php/topic,4187.0.html

But the changes are minor in both OpenXcom and OXCE+ and they are NOT causing your crash.

Your crash is caused by the missing Infiltration mission... the game NEEDS it for end-of-month scoring.
If you restore your Infiltration back to how it should look like, the game won't crash anymore.
See attachment.

Offline Ethereal

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Re: Questions on the latest updates
« Reply #6 on: May 01, 2017, 01:31:00 pm »
Many thanks for the help! Everything is working. And the infiltration itself will have to be disconnected, until there is a chance to interrupt it.