Author Topic: Mission generator bug?  (Read 3030 times)

Offline Argo

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Mission generator bug?
« on: April 02, 2017, 05:33:48 pm »
Hi, i have seen a strange thing in the "new battle" section in the main options (mission generator)....When i select a normal mission with a large scout ufo, sometime at the the start of the game the elerium core is already destroyed . This thing do not happen always, but randomly....
This is a wanted feature or a mission bug?

I am using the night built (openxcom_git_master_2017_04_02_0910). no mod installed.

Offline Warboy1982

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Re: Mission generator bug?
« Reply #1 on: April 02, 2017, 07:33:25 pm »
feature. it's a coin toss when you click "start" whether it will be a landing site or a crash site (since for all intents and purposes, they are effectively the same thing) and then a further coin toss if it's a crash site to decide if things go boom or not.

Offline Argo

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Re: Mission generator bug?
« Reply #2 on: April 02, 2017, 09:22:30 pm »
Ok, good :). Thank you for your fast response. Have a variable scenario is not a bad idea after all, but at this point i have a small request if is possible to realize it, add a small option to have a intact grounded ufo with a full complement of aliens.

Again thank for the work made until now. :)
« Last Edit: April 02, 2017, 09:32:23 pm by Argo »