Author Topic: [TFTD] [Expansion] TWoTS Release (v.1.08)  (Read 36124 times)

Offline Solarius Scorch

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #60 on: March 14, 2017, 04:42:47 pm »
I'm fairly sure they are included in the mod, although I can't check right now.

Don't feel pressured into giving in to such demands though. ☺

Offline LuigiWhatif

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #61 on: March 16, 2017, 10:24:13 pm »
I have a crash when landing at a terror mission.  The error message said the map failed to generate.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #62 on: March 17, 2017, 11:45:36 am »
I have a crash when landing at a terror mission.  The error message said the map failed to generate.

Map is too big (50x50) and/or the map script is too conservative... game doesn't find enough blocks to place.

You can modify the map script for "URBANISLE" and increase the max uses from 2 to 3 if you want... or wait for author to fix it.
« Last Edit: March 17, 2017, 11:52:51 am by Meridian »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #63 on: March 17, 2017, 12:17:23 pm »
Ok, i stole this part as a whole block, and did not look into.  :)
I will place a link to updated version as soon as i upload it. Not so easy with my internet connection...

Upd.: I finally uploaded 2MB archive, so here is more fixes

Version 1.05 is up.
Changelog:

 - changed (fixed) manufacture requirements;
 - added ufopedia pics for fighter\patrol USO and mutations;
 - slightly changed battlescape interface buttons size (not visible, only pressable);
 - fixed T'leth research;
 - fixed URBANISLE map crash;
 - added XOps's Carharodons;
 - small nerf of ion armor.
« Last Edit: March 19, 2017, 11:54:11 am by Nord »

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #64 on: March 29, 2017, 05:16:19 pm »
I will not use OXCE or OXCE+, because i need my mod working on android.

Seems to be running just fine ;)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #65 on: March 30, 2017, 01:48:42 pm »
Great! Now i'm going to read scripting guides...

Offline SIMON

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #66 on: March 30, 2017, 02:46:02 pm »
Just tested v1.05 with latest nightly(22.03.17), no other mods on but for TWOTS(none of the preset mods activated). I noticed the following: if you view the ufopeadia articles on Coelacanth Gauss or Inert elerium the game crashes to the desktop. Apart from those two glitches, this looks very promising and I think I'll try this next when I finish my current game of area 51. Can provide a save if needed.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #67 on: March 30, 2017, 03:24:38 pm »
Ok, there must be no coelacanth gauss, but inert elerium is bugged. Because of my bad internet connection here is quickfix, replace this files in ruleset directory.

Offline SIMON

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #68 on: March 30, 2017, 03:47:04 pm »
That did the job and thanks for a quick reply.

Offline Serg1973

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Re: [TFTD] [Expansion] TWoTS Release (v.1.04)
« Reply #69 on: April 21, 2017, 03:37:45 am »
Version 1.05 is up.
Changelog:

I have some questions on mode. How can we communicate using native aspens language? I sent U a private message, & hope U'll ancwer me.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.05)
« Reply #70 on: April 23, 2017, 02:09:47 pm »
Version 1.06 is up.
Changelog:
 - Fixed carcharodon spawning;
 - Fixed some ufopedia articles.

Upd.:
Version 1.07 is up.
Changelog:
 - Fixed carcharodon research;
 - Fixed guided torpedo manufacturing;
 - Fixed russian translation.
« Last Edit: May 07, 2017, 12:36:56 pm by Nord »

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.07)
« Reply #71 on: May 08, 2017, 09:46:27 pm »
Nice to see another update; however there are still many typos and grammar errors. I'm very sorry but I can't help with this because of lack of time.

Offline Zaradur

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Re: [TFTD] [Expansion] TWoTS Release (v.1.07)
« Reply #72 on: May 15, 2017, 09:02:03 pm »
Hi Nord,

great Work. Feels like a decade that i had give TFTD a chance. I always preffered UFO. But it feels pretty good at as this time.
Played the first couple of Hours. No Bugs at the moment.

I'm Just a little confused. There seems to be a very different gameplay than i was supposed to used to. Not sure if this a correct sentence. *GG*

I think i'm supossed to expand really early i miss up to 4-5 Mission because the sub haven't enough fuel. Thats really annoying if you used to the normal Transporter wich can fly/dive for
"years".

And i don't really get how MIA works. Why did they get missing? Sure cause to make it more difficult (and it's realistic anyway they get lost in the fight) but is there some rule so that more often rookies disappear than the good ones?

Any Tipps for the Armory? At this Point i use the Rifles i can just buy after reserach the point wich i forgot. :-)
Is this Mod suppossed to use the convenctional wapons longer? Maybe i think otherwise there is no sense to make them buildable i think.

General tipps are also welcome. :-)

So enough Question time for things i really like.

First Mission i didn't know what could happen and how the harpoon works. First a shock only one shoot and then reload.
Other half of team got just a knife. WTF i thought that's wrong, i can't be. :-) But it was a very fair fight, enemies are either meele und two guy's with an harpoon.
Was a great surprise this mission.

This "Alien do things" sights. At the Moment little Mission with new enemies and easy to get a feel for all. Really nice.

Even like the Ufopedia entries. Don't know if all in right gramma i'm not a native speaker. But i get the point and it's intresting.
Even the pics are really nice.

Bye the way is there anyway to play all mission at day like UFO? I really hate night missions. :-)

@Meridian
Just play TFTD cause i'm watching at this time your LP from TFTD from 2013/2014. :-)
Really good understandable speaking of u for an not native speaker like me. I like it.

I hope everbody get my point even with all this mistakes in my sentences.
English reading, writing and speaking are really different. :-)

Zaradur

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.07)
« Reply #73 on: May 15, 2017, 09:39:58 pm »
@Meridian
Just play TFTD cause i'm watching at this time your LP from TFTD from 2013/2014. :-)
Really good understandable speaking of u for an not native speaker like me. I like it.

You know what? I think you're right... it's time to play some TFTD again!

Offline FastForward

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Re: [TFTD] [Expansion] TWoTS Release (v.1.07)
« Reply #74 on: May 16, 2017, 03:15:44 am »
Hi Nord, thanks for your work

My game crash when I read the ufopedia entry for the USO "PATROL" in TWoTS v1.07
In UFOS.rul there is an entry for STR_PATROLUFO, while in UFOPAEDIA.rul there is an entry for STR_PATROL
I changed the name in UFOPAEDIA.rul to STR_PATROLUFO and it worked fine.