Author Topic: [TFTD] [Expansion] TWoTS Release (v.1.08)  (Read 58065 times)

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #15 on: February 27, 2017, 01:04:06 am »
Any recommendations (except "don't use it with another mods")? For example - shall I use UFO Extender Accuracy or Alien Bleeding or whatever? 8)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #16 on: February 27, 2017, 07:35:27 am »
Yes, Ufo Extender Accuracy will be useful, because of many weapons with limited range. Other options by your choice, i think.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #17 on: February 28, 2017, 01:09:04 pm »
Hmm, I encoutered a crash yesterday, when I tried to shoot a mutant with a Dart Pistol. Log file says:
Quote
[28-02-2017_12-56-51]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[28-02-2017_12-57-05]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
First I thought that I forgot to disable PSX Sounds mod. Yep, I did, but today I tried to replay this save file with PSX Sounds disabled and game crashed again. As far as I understand I should start a new game to make sure that enabling/disabling any mods other than TWoTS is the reason of crash, right?
« Last Edit: February 28, 2017, 01:10:48 pm by Dr.Crowley »

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #18 on: February 28, 2017, 01:48:07 pm »
You don't need to restart your campaign, disabling a mod is enough (in 99% of cases).

If you can attach a save just before the crash, we'll be able to find the issue and fix it.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #19 on: February 28, 2017, 01:59:49 pm »
Here it is (saved just before the crash now):

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #20 on: February 28, 2017, 02:37:43 pm »
Here it is (saved just before the crash now):

There is a mistake in the ruleset, which you can easily fix yourself.

Open the mod's "Items.rul" file and search for:

Code: [Select]
  blastradius: 0

and replace it with this (note the difference in case):

Code: [Select]
  blastRadius: 0

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #21 on: February 28, 2017, 03:58:35 pm »
There is a mistake in the ruleset, which you can easily fix yourself.
Oh well. Thanks for help!

UPD.: mutant interrogation report is empty because string STR_MUTANT_INTERROGATION_UFOPEDIA is completely missing. Changed this for myself.

UPD.#2: got another crash after researching living Tasoth Soldier:
Quote
[01-03-2017_02-48-39]   [FATAL]   A fatal error has occurred: Research STR_MC_DISRUPTOR_DEP not found
[01-03-2017_02-49-02]   [FATAL]   OpenXcom has crashed: Research STR_MC_DISRUPTOR_DEP not found
As far as I understand this is vanilla TFTD tech tree branch that somehow survived removal in this mod.
« Last Edit: March 01, 2017, 03:13:46 am by Dr.Crowley »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #22 on: March 02, 2017, 12:41:28 pm »
There is a mistake in the ruleset, which you can easily fix yourself.

Thanks, i will upload new version as soon as possible.(found some bugs myself)
UPD.: mutant interrogation report is empty because string STR_MUTANT_INTERROGATION_UFOPEDIA is completely missing. Changed this for myself.

UPD.#2: got another crash after researching living Tasoth Soldier:As far as I understand this is vanilla TFTD tech tree branch that somehow survived removal in this mod.
Another thanks, my fault. About Tasoth - yes, it is unfinished exterminatus of vanilla  :)
Now i'm on my way to business trip for 4 or 5 thousands km, so wait for next version a day or two, thanks.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #23 on: March 02, 2017, 03:19:53 pm »
You're welcome. As I see, nobody provided you with feedback yet, so I deceided to be the first one  :D
BTW, me and my friend are doing the spellchecking for English version.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #24 on: March 04, 2017, 11:37:47 am »
You're welcome. As I see, nobody provided you with feedback yet, so I deceided to be the first one  :D
My gratitude to you.
Quote
BTW, me and my friend are doing the spellchecking for English version.
Wonderful!

And now i'm in the middle of nowhere, talking to you with satellite internet. So here is update:

Version 1.02:
Changelog:
 - Fixed crash with tasoth soldier/squad leader research.
 - REALLY fixed issue with corpses recovery. :) (including cultists)
 - Fixed melee hit animations.
 - Added missing text about mutant interrogation.
 - Fixed bug with dartgun stun clip.
 

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.01)
« Reply #25 on: March 04, 2017, 11:49:22 pm »
- REALLY fixed issue with corpses recovery. :) (including cultists)
Yay, it's a time to update the mod and interrogate some cultists!  ;)

UPD.: yet another problem - Church Database (I think that's how it should be spelled) research report is missing (it can be sucessfuly completed but without any visible result. A quick look into mod files revealed that text and research files are okay but Ufopedia.rul lacks any related strings... well I think so. I don't understand OXC modding and file structure very good after all.
« Last Edit: March 05, 2017, 08:47:39 pm by Dr.Crowley »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #26 on: March 05, 2017, 04:07:38 pm »
I can swear i did it. Or not?
Anyway, here is hotfix, need to be placed in 'ruleset' folder.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #27 on: March 05, 2017, 08:48:57 pm »
Thanks, I'll keep searching further  ;)

Offline LuigiWhatif

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #28 on: March 06, 2017, 01:36:24 am »
I got a crash when I captured a live polyp terrorist.  Here's the error message and a save a few turns before it went down.

Offline drke

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Re: [TFTD] [Expansion] TWoTS Release (v.1.02)
« Reply #29 on: March 06, 2017, 05:24:27 am »
Researching sonic technology crashes the game.

Capturing a live Naga crashes the game on mission end. Also had a lot of random crashes during the church shipping missions and when the game generated an alien cruise mission type. I don't have saves for these but should be fairly reproducable since they happened several times. I like a lot of things in the mod but after the early game it gets really unstable.

ed: seems like it's just the ufopaedia entry that's bugged, if i don't try to view the report it doesn't crash.
« Last Edit: March 06, 2017, 05:29:22 am by drke »