And I too feel the need to chime in and thank all you developers for turning X-Com into such an amazing experience.
It's unbelievable how you guys have turned an old, bug-ridden engine (I've never finished the game thanks to crashes and corrupted save files) into an such an enhanced, stable and limitless one. I stumbled upon this site a few months ago but am constantly amazed at the development made on a daily basis. I could miss a week and I'd be lost in the sea of new features.
Thanks to Open X-Com, I actually feel like I've been thrown back into the past like it's 1994 and I'm the giddy little kid jumping and squealing on every mission like it's X-mas day. And I seriously cannot believe I'm playing this game again when there are so many Triple A 3D games out there. Like, just a month ago I was playing Battlefield 1 and how on earth did I turn from that to this! There was also the high quality remake of X-Com 2012 and while it was good, it was too streamlined and arcade-like for my liking. Vanilla X-Com 1994 with all its tactical options, terrifying atmosphere and customisability already topped it, but this... this OpenXcom undoubtedly takes the crown.
But anyways, I don't know that many of you but I'd like to thank all you guys again for your dedication, passion and teamwork. Including the modders, who utilise these codes to the fullest extent and transform the game, taking us peasants to imaginative new worlds! And thanks to all you kind folks who help out with time-consuming questions (especially mine!) or just take the time to consider our wild development suggestions.
You guys all rock.