Author Topic: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)  (Read 2556 times)

Offline Ascadix

  • Captain
  • ***
  • Posts: 77
  • My English is as good as French schools ... :-p
    • View Profile
Hello,

Currently playing nightly OpenXCom + FinalModPack

When "researching" an alien, at the end the alien is turned into 1 corps in storage.

But ... when i "remove" an alien from alien containment" it simply disapear, without giving me 1 corps in storage.

Is there any global option or mod parameter to control this ?

I would like to been able to "kill" alien in containment and get 1 corps for each.


Thanks for ideas and informations.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7362
    • View Profile
Re: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)
« Reply #1 on: February 05, 2017, 03:11:37 pm »
No, there is no such option.

Just kill them in the battle.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10464
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)
« Reply #2 on: February 05, 2017, 03:27:57 pm »
Such an option can be added manually as a manufacturing project (producing a dead alien from a living alien). But wouldn't it clutter production lists?

Offline Ascadix

  • Captain
  • ***
  • Posts: 77
  • My English is as good as French schools ... :-p
    • View Profile
Re: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)
« Reply #3 on: February 05, 2017, 05:31:08 pm »
Ok, thank you.

Do you think it could be a good candidate for a new entry in the wishlist ?

In vanilia, not such use, but with some mod like FMP where corps are of certain value for extraction/manufacturing ?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10464
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)
« Reply #4 on: February 05, 2017, 08:17:48 pm »
Do you think it could be a good candidate for a new entry in the wishlist ?

You mean a wishlist for the mod to include the new manufacturing projects as I described? Or a new code thing?

Offline Ascadix

  • Captain
  • ***
  • Posts: 77
  • My English is as good as French schools ... :-p
    • View Profile
Re: Alien containment -> "remove" <> "kill" ?? (nightly + final mod pack)
« Reply #5 on: February 05, 2017, 08:44:11 pm »
For the OpenXCom engine.

To me it make some sens that when you "kill" an alien to make some space in the containment, you got a corps, the alien does not simply vanish.