I've been thinking a bit about how different difficulty levels change the game, and how they don't just make it harder - but change which bits of it are hard; and how it distorts strategy and tactics a bit. In particular, I'm not sure that higher difficulty levels always make the game harder.
Changing to a higher difficulty improves the stats of enemies; so that they have more health, more action points, better accuracy, and more dangerous AI (better 'memory', etc). All that stuff makes the game more difficult, no doubt - however, higher difficulties also have more enemies; and in some ways that actually makes the game easier.
- More loot
- More slaves (and slaves are extremely valuable)
- More opportunities for high rank captures
Ultimately, those things are the reasons we choose to do missions in the first place. For example, we are never
forced to do a landed ufo mission. We choose to do it because it will give us prisoners and loot. So we the number of enemies is increased, we're going to get more value from our missions. More enemies does make the mission harder in most cases; but the difficulty certainly isn't proportional to the number of enemies. Eg. a landed Extractor having a few extra enemies with low powered weapons does not make it harder. It just makes it more valuable.
In short, higher difficulty level makes the ground game more difficult, but it makes the economic game
easier. It allows the player to expand faster and research faster; and gives the player a surplus of fancy weapons and ammo much faster than they'd otherwise get. On higher difficulty levels, ground tactics are more important, but base management is less important - because resources are more plentiful.
I'm interested in people's thoughts about this. In particular, do you agree with what I've said? And is this a good way for the game to be, or should the effects of difficulty be changed a bit? (I've got a few ideas for how it might be changed, but nothing that I'd like to advocate right now.)