A related question would be, do aliens ever prime grenades on one turn, run out of time to throw, and then throw them the next turn, or does the AI never prime if it can't immediately throw?
You're saying that's how OpenXcom works? Any idea if anyone knows how the original game's AI worked? Did OpenXcom recreate the AI from observing the original game, or did they somehow decompile the original code and find the actual algorithms?
Any idea if anyone knows how the original game's AI worked? Did OpenXcom recreate the AI from observing the original game, or did they somehow decompile the original code and find the actual algorithms?