Author Topic: Siren Specific Armours Mod  (Read 12187 times)

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Siren Specific Armours Mod
« on: December 12, 2016, 03:26:36 am »
I've descided to experiment with a mod to add a new type of Gal to XPiratez.

One of the things I want if for this type of gal to have their own selection of armours that ONLY they can use.

Is this possable and if so how do I put it in the ruleset?
« Last Edit: December 14, 2016, 08:09:08 am by Roxis231 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11783
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [Question] Specific Armours for one type of Gal Only
« Reply #1 on: December 12, 2016, 12:34:28 pm »
Yes, it's possible. You need to add this in the armour:

Code: [Select]
    units:
      - STR_SOLDIER_TYPE

You replace STR_SOLDIER_TYPE with the actual name of the gal type.

If you want your new gal type to be unable to wear standard armours, then you'll have to add this to all standard armours:

Code: [Select]
    units:
      - STR_SOLDIER
      - STR_SOLDIER_S
      - STR_SOLDIER_M

It should work anyway, I don't have much experience with this but that's how I did my dogs-as-soldiers in X-Com Files.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [Question] Specific Armours for one type of Gal Only
« Reply #2 on: December 12, 2016, 07:16:09 pm »
That's great.

I'll try codeing it today or on my days off.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Siren Specific Armours Mod
« Reply #3 on: December 14, 2016, 08:07:32 am »
Ok

Here's the Mod Idea - After you contact the Retuculans, you can hire/recrute Sirens as gals - but due to the size diffrence they have to have their own armours.

I am at 0.1 alpha state at the moment.

Some WIP images below.


Offline Dioxine

  • Commander
  • *****
  • Posts: 5465
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Siren Specific Armours Mod
« Reply #4 on: December 15, 2016, 06:27:51 am »
I so approve of this :)

EDIT: I have a Pedia pic which might be just right for the advance that unlocks it (and maybe inspire you for some armor design - Sirens don't like clothes all that much :) )
« Last Edit: December 21, 2016, 06:10:54 am by Dioxine »

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: Siren Specific Armours Mod
« Reply #5 on: December 22, 2016, 05:18:42 am »
I think it would be reasonable for the more piecemeal outfits to be useful regardless of the Gal size.  Though given that you'll probably need to have some more or less peaceful conversations with the Reticulans to get these Sirens, chances are you'll be way beyond anything that isn't fitted.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11783
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Siren Specific Armours Mod
« Reply #6 on: December 22, 2016, 02:58:00 pm »
Yes, I imagine most Pirate armours to be available for Sirens - after all, they're both humanoids. I can't think of an outfit that a Siren would be unable to wear, or certainly wouldn't want to wear.
But obviously we have limited resources, so I agree we shouldn't start with things like Rags...

On a side note, don't forget to give them Siren's death scream. :)

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Siren Specific Armours Mod
« Reply #7 on: December 22, 2016, 08:16:25 pm »
Thanks khade & Solarius

Your both right(ish), for most of the cloth based armours (pirate, scout, novice, swimsuit ect) you might not need to manfacture siren specific versions.

However, the ones with hard metal plates/solid pieces (Defender, BioSuit ect) will need to be specally made for the sirens.

The only problem is the time needed to create the Inventory Images and Sprites for this mod, so don't expect everything in the first release.


Dioxine - That's a fitting image, is it posable to get a un-resized jpeg copy - I've been playing round with the custom pallet stuff Meredian has put into OXE+, I'd like to see if I can get it to work.

Here's some more WIP images - I'm going to be delayed while I update the Alternate Armour Collection for 0.99E-3




Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: Siren Specific Armours Mod
« Reply #8 on: December 22, 2016, 09:47:32 pm »
Speaking of other mutant soldiers... will you also add Lamia?  :)

« Last Edit: December 22, 2016, 09:53:53 pm by clownagent »

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Siren Specific Armours Mod
« Reply #9 on: December 22, 2016, 09:58:18 pm »
Not at the moment - I would like to get this mod to a working level before I look into things like that.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5465
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Siren Specific Armours Mod
« Reply #10 on: December 22, 2016, 10:27:12 pm »
Dioxine - That's a fitting image, is it posable to get a un-resized jpeg copy - I've been playing round with the custom pallet stuff Meredian has put into OXE+, I'd like to see if I can get it to work.

You'd find it faster through reverse search, I think... my databases are vast and searching takes time. Give me a shout if you can't find it.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9144
    • View Profile
Re: Siren Specific Armours Mod
« Reply #11 on: December 23, 2016, 09:42:32 am »
You'd find it faster through reverse search, I think... my databases are vast and searching takes time. Give me a shout if you can't find it.

https://pascalblanche.deviantart.com/art/the-Agents-494179325

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Siren Specific Armours Mod
« Reply #12 on: December 24, 2016, 04:31:44 am »
Found It - Here's a early Trial run.


Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Siren Specific Armours Mod
« Reply #13 on: December 24, 2016, 11:31:24 am »
All I can say is that I approve of this, for reasons I won't spoil.
: )

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Siren Specific Armours Mod
« Reply #14 on: February 08, 2017, 10:03:32 am »
Almost ready for Alpha testing - anyone game?