Since I decided to stop trying to achieve perfection (at least today), i proudly present you the first version of my expansion mod for Openxcom Terror From The Deep.
World of (terrifying) silence.
Goal: You ever wondered, where authors of TFTD took all these fancy supersonic submarines and underwater tanks? Yes, this is future (2040 year, if you forget) but not very far future. I mean, only 24 years left. And we have no such technology, as we dont has it 24 years before. Are we? Well, i tried to explain this a bit. And yes, game became slightly harder.
New content: 5 new weapons, 2 new crafts, 2 new craft weapons, 1 new armor suit, 1 new enemy, 1 new mission type, some ammunition and ufopedia topics. Average quantity of gameplay changes (mostly tech tree, and mostly early game). Hard to count, things are changing all time.
Ah, yes, included "Extended facilities" by Blank. Dunno why.
What in the nearest plans: New enemies (1 almost done, 3 in mind, definetely no Carharodons.), new armors (drawing spritesheets is boring), new transport craft, 1-2 new mission types, reworking of gauss weapons. Also stealing drones and USO designs from here
https://openxcom.org/forum/index.php/topic,4931.0.html.[/s] Maybe stealing of something more.
Download and install: Link(Upd: version 0.4.2:):
DropBox You need openxcom nightly version 2016_11_27_1647 or later, if you want full compatibility. But not necessary.
I will not use OXCE or OXCE+, because i need my mod working on android.
Thanks: to openxcom authors for brilliant game; to Solarius Scorch for priceless help; to new_civilian and other modders,
from whom I borrowed something.
As always, sorry for my bad english. I will appreciate any feedback, and especially text spelling.
Changelog:V.0.5.1
Fixed naga corpse.
V. 0.5
Added new enemies: cult of sirius with two surface-only units, naga aliens, big polyph.
Added new mission: early game ship terror(one level) with cultists.
Added weapons: axe, spear, dynamite (for cultists use), advanced torpedo launcher with 2 types of ammo, gauss sniper rifle, adanced medikit.
Added new craft: Poseidon (upgraded Triton)
Added 3 new HWPs (reworked new civilian's whitetank).
Added 3 new soldier types: MC-shielded, MC-gifted and cyborgized(improved by implants). Available through research.
Changes in weapons range.
Heavy guns now more heavy. Hydro jet canon now can not fire in aimed mode.
Major changes in research tree.
Small fixes.
Starting new game recommended, but not necessary.
V. 0.4.2:
Integrated new civilian's additional USO maps. Not all of them though.
Added new armor suit - Newtsuit hard armor.
minor fixes.
v.0.4.1:
Slightly changed uso trajectory depths.
Rised USO's fire range an health, but reduced damage. Maybe now you will need to use cannons. Maybe more balancing needed.
Added two new aliens - one really new, one stolen from new_civilian.
fixed monsters mission spawn. I hope it is.
Integrated tyran_nick's Moray mod. But no mag-nav needed, only aquaplastic.
Nerfed Squall accuracy.
Nerfed soldiers statcaps (for the bright future).
Boosted Gauss weapons damage, because it is harder to get them.
Small changes and fixes.
v.0.4:
initial release