[...]
In my mod
[...]
I make the Avenger cost over $12 million (more expensive than you might think after you've been playing a game in which everything else is also expensive, and income is reduced in some areas), but the Firestorm and Lightning are closer to $3 million so you can meet your minimums more cheaply, or gain high-end performance by spending more. Also, handheld plasma guns are cheap (since you're getting it from the aliens) which ensures the poorest of players can benefit from plasma technology, while plasma craft weapons and their ammo is much more expensive, so with money you can use plasma to blow everything out of the sky and lessen your workload. It also has the natural effect in which the poorer player who goes on more ground missions gets more money, while the richer player who just shoots everything out of the sky is spending money faster, helping to balance different playstyles within one game
[...]
I think that is a very neat solution
This is how it should be done!
I just hate in a games, be it RPG or a turn-based strategy, when near the end you just do not have means to spend all your money. And you do not do side quests or do not bather anymore with micromanagement or skip levels, because you can always buy stuff or ignore all kind of penalties. At the beginning you have to really think and be careful - but later on you just do not bother anymore; and thus get bored
I remember that in one of the Might And Magic games [not the Heroes series] to progress the main plot you had to acquire a couple of some kind of items plus a large amount of money- to be able to buy a castle. And if I am remembering correctly, overall there were more of those items than you really needed for that task. So the game made you do some of the side quests [of your choosing] plus demanded points [money] from whatever sources. While in Elders Scrolls III [Morrowind] there was also an option for buying a castle with a huge sum of money- that very soon became pennies to me; and on top of that [if I remember correctly] the castle itself served no vital purpose
[...]
In my mod
[...]
I make the Avenger cost over $12 million (more expensive than you might think after you've been playing a game in which everything else is also expensive, and income is reduced in some areas), but the Firestorm and Lightning are closer to $3 million so you can meet your minimums more cheaply, or gain high-end performance by spending more. Also, handheld plasma guns are cheap (since you're getting it from the aliens) which ensures the poorest of players can benefit from plasma technology, while plasma craft weapons and their ammo is much more expensive, so with money you can use plasma to blow everything out of the sky and lessen your workload. It also has the natural effect in which the poorer player who goes on more ground missions gets more money, while the richer player who just shoots everything out of the sky is spending money faster, helping to balance different playstyles within one game
[...]
I think that is a very neat solution
This is how it should be done
I just hate in a games, be it RPG or a turn-based strategy, when near the end you just do not have means to spend all your money. And you do not do side quests or do not bather anymore with micromanagement or skip levels, because you can always buy stuff or ignore all kind of penalties. At the beginning you have to really think and be careful - but later on you just do not bother anymore; and thus get bored
I remember that in one of the Might And Magic games [not the Heroes series] to progress the main plot you had to acquire a couple of some kind of items plus a large amount of money- to be able to buy a castle. And if I am remembering correctly, overall there were more of those items than you really needed for that task. So the game made you do some of the side quests [of your choosing] plus demanded points [money] from whatever sources. While in Elders Scrolls III [Morrowind] there was also an option for buying a castle- with a sum of money that very soon became pennies to me; and on top of that [if I remember correctly] the castle itself served no vital purpose
And it is somewhat similar for me in the final stages of X-COM when I have the means to go to Cydonia and I am just prolonging the gameplay with maxed out soldiers and equipment [because it's the revenge time] but without the need to really do so. So I wish that the final mission would require something like 25 000 000 $ "ticket" to Mars [for example in form of very special navigation system to the ship or whatever]. This way I would have to play [toy] with Aliens [while still having to defend against attacks on bases, one way or another]