Author Topic: tentaculat/chrissy stuff  (Read 2712 times)

Offline RSSwizard

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tentaculat/chrissy stuff
« on: October 30, 2016, 10:19:13 pm »
Will removing the zombietype keep the creature from turning soldiers into zombies?
I had an idea for making them only capable of making zombies if they manage to kill a soldier but i wouldnt have a clue how to script that, so im happy with just jacking up their melee damage to make them more lethal to soldiers in a traditional way.

Could they be given a built in weapon like the reapers do? Or even a built in gun thing? (Would love to emulate Hydralisk style thorn shooting weapons since both tentaculats and chryssalids look like tgey cpuld be packing them)

Offline Hobbes

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Re: tentaculat/chrissy stuff
« Reply #1 on: October 30, 2016, 11:22:54 pm »
Will removing the zombietype keep the creature from turning soldiers into zombies?

Yes

Quote
Could they be given a built in weapon like the reapers do? Or even a built in gun thing? (Would love to emulate Hydralisk style thorn shooting weapons since both tentaculats and chryssalids look like tgey cpuld be packing them)

Yes

Offline RSSwizard

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Re: tentaculat/chrissy stuff
« Reply #2 on: October 31, 2016, 10:38:29 pm »
Wow awesome, thanks man. Been waiting forever to do that. Sorry for the typos it was my phone, my laptop internet has been seriously messing up lately.