Tl:dr - more drones
One of the few things I don't like that much about Piratez is that it's nearly always better to stun enemies instead of killing them. Because of this, I almost exclusively use non deadly weapons, which is only a fraction of the arsenal that Piratez has to offer. That is why I like Ratmen Rodeos, because here the benefit of capturing is negligible enough that I don't mind using deadly weapons. So I thought what could be done to improve gameplay, and the answer is add some drones.
- Manhacks
Flying melee attackers. I don't think Piratez has this type of enemy yet, so it would be something new. Fits the setting and is in the spirit of the mod using stuff from other games. There is a Half Life 2d jump and run game that features manhacks. I made a screenshot that can hopefully be used to extract a model. This stylized 2d manhack is probably nicer than a screenshot of the 3d version.
- Scanner Drone
Not sure if this can be done. The idea is an unarmed flying unit with superior vision that makes your gals position known to the enemy. In night missions they could throw flares at your gals, or fly close to your gals and then turn on a light, thus blowing your cover of darkness. This is probably doable. I have no idea how daytime spotting would work with the engine though.
- Armed quadrocopters
Something like this:
https://www.youtube.com/watch?v=SNPJMk2fgJUQuadrocopters should be low tech enough that any faction could use them. I would also like to have quadrocopters (with possibly good nightvision) as a slightly higher tech parrot replacement. I don't like to use animals as cannon fodder and parrots can't see shit at night anyway. Tech required could be integrated devices.
If Dioxine is willing to implement any of these, I will try to make unit graphics for them.