Oh LOLLOLOLOLOL!!!!..... That Alien Base mission was disaster (wont spoil it for anyone that hasn't seen ep19).
I think you need better teamwork/gear. For example you send Zyzyfer to area around Alien control room (which probable see's most activity), by himself-
pew pew... his dead
Teamwork, you need to work in pears as a minimum (use
leap-frog tactic if needed). Speaking of teamwork you need bigger team, personally I wouldn't attack alien base without at least 14 elite troops in power armour- but in order to get elite troops you will need to stop them from dying, did I say
POWER ARMOUR!!!This is why I don't use tanks- personally only leave tanks lying around for base defense missions, any tank in a team means you aren't getting exp. for up to 1-4 rookies who have potential to be pro one day. (later use Avenger which gives much more troop slots to attack alien bases- this is where you can employ some tanks if u want as there is plenty of room).
Did I mention PA- I don't bother attacking Alien Bases without it- I'll just make do with hunting UFO's/doing terror missions (you need to increase scientist to at least 150 by now- what are you in March/April i think!?), you need science for better equipment- You're lucky it wasn't a Muton/Ethereal base.
Your overall wearing scrubs just wont cut it, you could attack the base again but expect heavy casualties. Train up 14 elite troops get PA. Then take down Alien bases. In the mean time milk the supply ships for resources.
I personally rush PA- with PA I'd say about 2/3-3/4 shots (in front armour), wont end in a death particularly as your troops get a bit of health (any serious wounds are healed with medi-kits), the soldier is restrained to the
sickbay for a few days-weeks (but is not killed and his exp. continues to grow).
Of course the whole point is not to get your guys shot in first place- but sometimes no matter how careful one plays an ailen still gets through- so its nice relief when the guy in PA survives with some wounds (even better if unscratched).