There are a few different mods here, mostly just some things that I have been working on. The core concept of the mods is that they reverse the research order for laser and plasma weapons; i.e.
Cannon > Heavy Weapon > Rifle > Pistol. The reason behind the change; when we develop new technologies, we start with fairly large versions, and progressively work to smaller versions.
Realistic Research Order – Laser:The Lasers mod also includes Elerium-115 powered laser clips (modified Yrizoud’s sprites) which include E115 powered Aircraft cannons and base defense arrays. The new clips have an additional 10 pts of damage, and the elerium laser cannon has no additional damage, but features significantly improved range, and accuracy.
Laser Heavy Rifle:
Laser Rifle:
Laser Pistol:
Elerium Laser Cannon:
Elerium Base Defense:
Realistic Research Order – Plasma:The plasma weapons mod now requires interrogations from any soldier and to have researched Elerium-115, while possessing the item in question. Once researched, a human equivalent must then be researched, and then manufactured.
Realistic Trained Soldiers:There are several takes on having trained soldiers, most recently (that I am aware of) by Reaver. While those mods are excellent, there are only a few improvements that I would personally want in my soldiers. So I calculated the cost/minStat and adjusted the cost from there. (can post calculations if anyone wants)
The Veteran Soldiers mod changes the base soldier.I also decided to include my debug mod. I don’t know if anyone will use it, I know there are actual debug features, but I don’t know how to use them, and I do know how to make rulesets which would do similar.
This mod uses the following:
Tarren Plasma Weapons (Shadow)
Laser Clips (Yrizoud, modified by me)
I recolored the laser clips to fit with trollworkout’s Matching Weapon Colors; I think they look amazing, and really add to the game.