Woot bollocks visibility hacks begone. Missing voxels is a shitty way to do stealth since it messed with both projectiles and melee in different ways. Also finiky as all hell. No more watching projectiles hit from one way but not 7 others despite passing through the same square. No more catgirls being immune to everything when facing sideways a half tile higher.
Well, I'm not quite sure how to manage that, to be honest. I've used the active camo and predator vision to increase variety/reinforce roles of some enemies and armors, yes, but did not change the catgirls and star gods (and ghost armor) yet. While the hack is ugly as hell, this type of camo will simplify any engagement with star gods or catgirls to "smoke a lot, use scouts, kill them from afar". No need to assume a damage-tanking, spread-out formation anymore. No need to use baits. No real need for scanners, as their range is too small to matter.
If the predator vision allowed to see through smoke, the player would be at least forced to use cover.
As for the Ghost armor, it can actually work, but the Ghost Beam needs to be re-thought as it'd allow a Ghost to kill stuff with complete impunity.