cool, thanks Daiky! about your previous post: I see your point, but how do you do that anyway? Let's assume that your 10 soldiers carry one "Heavy Plasma" each. one soldier dies. 3 Aliens that carried "Heavy Plasma"s were killed. the game finds 9 "Heavy Plasma"s equipped on your soldiers, and 4 on the ground. What happens? I can think of two basic scenarios:
1) The craft loadout is saved beforehand: The Skyranger is assumed to be equipped with 10 "Heavy Plasma"s, and any leftovers are assigned to the base. If that's the case, you might as well put all 13 "Heavy Plasma"s on the Skyranger - back home at the base, the actual amount is checked against the previously saved loadout, and the rest ends up in base storage.
2) Everything that a) your soldiers carry or b) is on the floor of the Skyranger at the end of the battle stays in the Skyranger's inventory, and everything else is moved to base storage.
both have their advantages:
in scenario 1), the Skyranger ends up equipped exactly the same way as before (unless something has been used up and isn't available at the base either, so you get a message like "not enough xy to re-equip squad: OK / go to equip screen").
also, if any equipment is used up or destroyed, it will be automatically replaced from storage - grenades, ammo, even weapons that have been dropped and then destroyed by explosions.
in scenario 2) your soldiers are given leave to keep that big alien gun they picked up in the middle of combat - so if we actually want to have soldier-specific equipment, this might be the path to take. problem is, if your soldiers carry around alien corpses at the end of the battle, they might end up staying on the Skyranger too, so there would have to be some kind of flag that tells the game which items to keep and which to place in storage at all times.
what do you think?