Bats should be a little bit more useful for captures in the next ver., since their base damage is Stun and it will be governed by a single 50-150% damage roll, without a second *0...100% roll reducing the final damage. Same with Small Launchers & Stun Grenades. Knuckles, handles and shields will probably have to be reduced in power/scaling, as they will become far more fail-safe. Electric stun weapons, I plan to keep highly random as they are now.