Right now I was thinking about intercepting a gunship. It has 10 armor and I need to do 500 damage to down it. So not that much damage needed. The damage output of the gunship is not that high, so the problem is not surviving but doing the damage.
My available weapons and how much ammo I would need (only from this weapon, with maxed pilots):
50mm Cannon - needs about 180 rounds, costs 540 000 from shop
Spike Rockets - needs about 50 rockets, costs 800 000 from shop
Seagull - needs about 15 missiles, costs 750 000 from shop
So two interceptors with Seagulls and 50mm Cannon would easily do the job. One could do enough damage, but then it's risky. So, I would say this is a perfectly legitimate interception.
So the questions I ask myself about that interception are:
- How much would the ammo required cost? Surprising that Seagull is cheaper than Spike Rockets.
- Could I do it with just 50mm Cannons? Are the three that I have enough? (No, needs 4 to be save or 3 and some other weapon.)
- How much damage would the Reticulan Plasma Charger do or the Sonic Oscillator? (Both do about 100 damage when shooting all their ammo, with maxed pilots)
The most important question is, is buying Seagulls worth it, and how many do I need. They are damn expansive, so I would like to know if I'm wasting money or not. And to answer that, I need correct formulas.