The last time I played, I saw how much more progress I was making in the game when I downloaded the
GL mod. I love it, because you can shoot from a distance over a wall or trees and still hit your mark. Can't be indoors with artillery, which is the only negative I can think of. So kills rack up with these guys. My first pick is always artillery over my rookie riflemen. That's modern warfare. Artillery wrecks everything and gun fights are mostly fought at long distances between each other if anyone has played a simulation like Arma or PR. Without heavy weapons,
we'd shoot the hell out of a farmhouse before inching closer.Now I know what you're thinking, but I do want to keep this mod in my arsenal as everyone else would. Here's the question. What can we nerf to keep the GL balanced, to have its place in a squad without being more dominant than the others? At least not for a rookie. Increase ammo size? Give it a lower accuracy? Make it heavier? Less range(nah)? Increase ammo costs? You can say that the council wants the least amount a property damage done, so they raise prices on GL explosive ammo, but not for smoke and incendiary hahaha.
Back in my day, we used to throw 'nades before considering long shots. Nothing wrong with that, as you'd have to plan your TU's for priming and throws. GL's I understand are made to be easier to use, or else they'd have no place in the field, just consider this is a game, so realism is awesome, but we can have a little bit of unrealistic fun factor too, or fear factor here and there.
I ask in a way to help take away my mindset of almost always having a third man as a storage for ammo, because I've become dependent on using my grenadiers for more and more tasks. So what sayeth you?
This is the mod in question:
https://www.openxcom.com/mod/grenade-launcherIf you agree or disagree, please comment and help a brother out with this. Thanks!