The goal of OpenXcom is to replicate the functionality of the 1994 version. Plus maybe add some QoL. But definitely not change any core mechanics.
This is, why there are so many slight differences? Don't get me wrong, the very most I
really like. But the answer »we like to keep it vanilla« isn't exactly reasonable any more, once one had a look at the game and it's original and noticed the already existing differences out of the box. And I don't mean the many mod-features, OXC brings by itself, you can switch on, if you like them. Let's take the path finding algorithm: Was improved a lot, however obviously works different than the original. Just try to send your man down a straight but not 90°-angle to the map boundaries and you will see. Or the places aliens spawn or how they act. If such minor deviations from vanilla behavior are the price to pay for a game, that actually does the job intuitively right (also when shooting), I want it! =)
As far as I can say the aiming works exactly the same as in 1994.
I'm not entirely sure about that. But even so, there are a lot of things that have been changed, slightly, to make the game more playable.
- "accuracy" indicator is optional; and was not present in 1994 version either, it was a fan-made patch
I never played the DOS version actively. In the Collector's Edition it was present from the start.
- if you don't agree with the game's assessment of LoS/LoF, the DEVs were kind enough to implement Ctrl+click to override LoF... so you can make your soldier shoot even if the game doesn't want you to
But the exact opposite is the problem: The game
let's you fire at something, you simply can't hit. Either make it aim properly or don't fool the player by letting him fire at something he can't aim at, properly. If the player then decides to use CTRL, that's his prerogative...
In my opinion, it is pointless to ask DEVs to change this, they just won't, because it goes against the goal of the project!!
Which is what exactly? Letting the player override the LOF-prevention? Not vanilla! Making tanks rotate their turret without having to fire with them? Not vanilla! Letting the player sort his soldiers with the small arrows in the craft soldier display? Not vanilla. As I said, I like those changes. And there are a lot more. They improved the gameplay heavily. And that's really good, I like what you people did there. So why not improve the obviously flawed aiming algorithm as well? At least prevent players from targeting impossible-to-hit-targets without CTRL. That'd be all that's necessary and would be understood by every player. I can't imagine even one player saying »Oh, I found it far better to waste my bullets, just like in vanilla X-COM, just to find out, that the target indeed could't be hit!«.