aliens

Author Topic: Getting a game crash when using the standard UFOextender Gun Melee mod  (Read 1606 times)

Offline Countdown

  • Colonel
  • ****
  • Posts: 251
    • View Profile
I haven't really used the UFOextender_Gun_Melee mod before, but I was playing with it in the "New Battle" mode and keep getting crashes with it. Specifically, as far as I can tell, it's when you use it with a weapon that is unloaded. I turned off all my other mods and started a new mission and still got the crash. Sometimes it takes a few attempts, but if I keep swinging it will eventually crash.

I attached a save file test. Just take one melee "Hit" with the currently selected soldier and for me at least it will crash. Not sure what I could be doing wrong since I didn't touch the mod, but wouldn't be the first time I missed something obvious. Anyone else experience the same issue if you try? (I doubt many people naturally try to melee with an unarmed weapon, but this was a "challenge mission" I way playing just for fun.)


On a separate note, is gun melee meant to be effective? Even with bigger weapons it takes a lot of swings to actually knock an alien out.
« Last Edit: May 03, 2016, 11:10:13 am by Countdown »

Offline Xtendo-com

  • Colonel
  • ****
  • Posts: 118
    • View Profile
Good job, but post in bugtracker instead (at that time I posted bug for you). Developers may not have a lot of time to search deeply forum for bugs. For example, there was a bug with strafe movement that already posted and fixed in forum, but not fixed in vanilla openxcom for a long time until I post bug in bugtracker

On a separate note, is gun melee meant to be effective? Even with bigger weapons it takes a lot of swings to actually knock an alien out.
No, otherwise will make stun rod fully useless item.
« Last Edit: May 03, 2016, 02:19:26 pm by Xtendo-com »

Offline Countdown

  • Colonel
  • ****
  • Posts: 251
    • View Profile
Xtendo, thanks for posting the bug fix for this. I had used the bug tracker once before, but in this case I wanted to check that it was actually a bug before I made a post in the tracker.

No, otherwise will make stun rod fully useless item.
True, so melee can't be too powerful. But maybe if stun rod takes 1 or 2 hits to knock an alien out, melee could be 4 or 5. For some weapons it costs A LOT of TUs, but is so ineffective you would never use it in any regular game situation. However, for my "challenge mission" it was necessary.