aliens

Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2452113 times)

Offline Fiskun1

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4365 on: January 14, 2022, 11:09:48 am »
So many different changes... it's just fantastic. The author of the mod never ceases to amaze, thank you!

Offline Fomka

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4366 on: January 14, 2022, 11:29:18 pm »
Many thanks and respects to Solarius and all other involved in this upgrade!

Smoothly upgraded from 1.8b, almost all works well. Only lost all M83 Barret sniper rifles and ammo together with Knockout grenades. but no regrets. (rifles will be back after the replacement of _M83_ with _M82_ in savefile and the grenades are again researchable).

- Terror missions are bigger and with the UFO spawning on the map.
...
- Battleships have bigger crews.
- Added external turrets on Terror Ship, Troop Ship, Battleship and Cruiser.
An Alien boost, how nice. And I want to say that I always wondered before, where is a Terror ship on a Terror site? Now, after about 25 years, its presence is logical. So good!

- Smaller map on Spider Nest Underground.
Many thanks, it was a nightmare. The first such mission for me happened in 1998 when agents were less sturdy and had not big sanity reserves. They crawl in a big cave looking for one or two last hiding sneaky spiders while losing sanity and energy. Reloads helped.
Also many thanks for smaller Osiron ship (a change in 1.8, AFAIK), it was also a poor experience.

- Council Commissioner is player-controlled.
It will be very fun to play his mission. I missed the only mission I had with player-controlled non X-COM units — Shady Tavern with a living informant. Alas, he didn't live long.

- Lo Wo can be captured.
Erm, I managed to capture that person with tasers, as far as I remember, long ago, when the game was at 1.7 maybe. Did you make him uncapturable and then again capturable?

Important notes:
1. Requires the newest OXCE.
2. You may continue an older campaign, but you'll may (lose? missed word) some items and research related to higher hybrid ranks.
3. Similarly, you will also lose all Knockout Grenades and the relevant research.
4. Some weirdness is expected on old campaigns (like your staff greeting you for the first time), but nothing deal breaking.

This is probably the biggest update I have released. I really hope it works as intended, but the number of moving parts is exceedingly large.

Works well!

Offline Solarius Scorch

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4367 on: January 15, 2022, 02:42:07 pm »
@Solarius Scorch

By the newest OXCE for X-com files v 2.2 you mean v2022-01-10 or is there a newer version ? As I tried version 2.2 X-com files for my android phone (which has OXCE v2022-01-10 installed) and for some reason I cant get it to work, fortunately version 2.1b still works fine.

Sorry, I have no experience with playing XCF on a phone, so some other person would be more helpful.
My simplest guess is that you need to update your OXCE.

So many different changes... it's just fantastic. The author of the mod never ceases to amaze, thank you!

Thanks a lot! More changes incoming... :)

And not to forget, many thanks for your (and other team members) great work on this mod.

Many thanks and respects to Solarius and all other involved in this upgrade!

Many thanks in the name of the team! Since it was truly a team effort.

An Alien boost, how nice. And I want to say that I always wondered before, where is a Terror ship on a Terror site? Now, after about 25 years, its presence is logical. So good!

I guess in the vanilla game it's simply a suicide mission for the aliens... Maybe except the Ethereals, who probably just teleport back home using space magic or something. :) But this approach doesn't suit my lore.

Many thanks, it was a nightmare. The first such mission for me happened in 1998 when agents were less sturdy and had not big sanity reserves. They crawl in a big cave looking for one or two last hiding sneaky spiders while losing sanity and energy. Reloads helped.
Also many thanks for smaller Osiron ship (a change in 1.8, AFAIK), it was also a poor experience.

Fully agreed on both accounts. Changing the ship was a lot of work, so it took time, and the smaller spider nest was possible thanks to the new code (okay, it would be possible before that too, but too insane ruleset-wise).

Erm, I managed to capture that person with tasers, as far as I remember, long ago, when the game was at 1.7 maybe. Did you make him uncapturable and then again capturable?

Umm, maybe? I just got a report that he cannot be captured, and indeed, he was blocked from capture...

Offline Meridian

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4368 on: January 15, 2022, 03:31:27 pm »
By the newest OXCE for X-com files v 2.2 you mean v2022-01-10 or is there a newer version ? As I tried version 2.2 X-com files for my android phone (which has OXCE v2022-01-10 installed) and for some reason I cant get it to work, fortunately version 2.1b still works fine.

what error do you get?

Offline coorta88

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4369 on: January 15, 2022, 10:50:48 pm »
@Meridian OpenXcom Extended error - segmentation fault. Currently I´m using OXCE v7.4 combined with The X-Com Files - 2.2: The Inner Circle.

More detailed part error report

[15-01-2022_21-40-11]   [INFO]   [SDLRenderer] Output resolution: 1604x1003
[15-01-2022_21-40-11]   [INFO]   [SDLRenderer] Offset: 263x0
[15-01-2022_21-40-11]   [INFO]   SDL reports this number of touch devices present: 1
[15-01-2022_21-40-11]   [INFO]   Loading data...
[15-01-2022_21-40-11]   [INFO]   Scanning standard mods in '/storage/emulated/0/openxcom/'...
[15-01-2022_21-40-11]   [INFO]   Scanning user mods in '/storage/emulated/0/openxcom/'...
[15-01-2022_21-40-12]   [WARN]   scanModDir('/storage/emulated/0/openxcom/', 'mods'): No metadata.yml in TWoTS 2_50, skipping.
[15-01-2022_21-40-12]   [INFO]   Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[15-01-2022_21-40-12]   [INFO]   Active mods:
[15-01-2022_21-40-12]   [INFO]   - x-com-files v2.2
[15-01-2022_21-40-12]   [INFO]   - x-com-resound v2.15
[15-01-2022_21-40-12]   [INFO]   Loading begins...
[15-01-2022_21-40-12]   [INFO]   Pre-loading rulesets...
[15-01-2022_21-40-12]   [INFO]   Loading vanilla resources...
[15-01-2022_21-40-12]   [FATAL]   A fatal error has occurred: Segmentation fault.
[15-01-2022_21-40-12]   [FATAL]   Unfortunately, no stack trace information is available
[15-01-2022_21-40-17]   [FATAL]   OpenXcom has crashed: Segmentation fault.

Many thanks in advance for your help.

Offline Meridian

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4370 on: January 15, 2022, 11:37:35 pm »
Looks like it's failing already at loading the original game files.

Does it work without the resound mod?

Does it work without any mods?

Offline coorta88

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4371 on: January 15, 2022, 11:56:13 pm »
Thanks for your help. OXCE has indeed problems with UFO 1 files (while UFO 2 works fine). Will try find what is wrong with them.

Edit: Problem solved (somehow between changing versions of OXCE I managed to either remove some parts of original UFO files or I just selected incomplete version of UFO 1 for new OXCE). Again many thanks for your help.
« Last Edit: January 16, 2022, 12:06:47 am by coorta88 »

Offline coorta88

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4372 on: January 16, 2022, 12:10:59 am »
@Solarius Scorch

Using saves from 2.1 for version 2.2 I noticed something interesting. Research titled do not share tech tritanium/alien gardens/elerium battery can be researched after I already shared that tech with corporation. If I research those technologies/reports/decisions after already sharing them, will it have any negative consequences on me ?

Offline Lysandus

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4373 on: January 16, 2022, 05:05:29 pm »
I seem to be having a problem when activating the XFiles Names mod.

When i start the game i encounter this error:

[16-01-2022_16-25-35]   [INFO]   After load.
[16-01-2022_16-25-35]   [INFO]   Supressed Error for 'STR_XCOM_BUZZER_UNIT': This unit can be recovered (in theory), but there is no corresponding item to recover (nor any civilianRecoveryType).
[16-01-2022_16-25-35]   [INFO]   Supressed Error for 'STR_XCOM_CYBERMITE_UNIT': This unit can be recovered (in theory), but there is no corresponding item to recover (nor any civilianRecoveryType).
[16-01-2022_16-25-35]   [ERROR]   During linking rulesets of soldiers:
Error for 'STR_DOG': Wrong index 13094 for sound set BATTLE.CAT
Error for 'STR_HYBRID': Wrong index 13135 for sound set BATTLE.CAT
Error for 'STR_OLYMPIAN': Wrong index 13135 for sound set BATTLE.CAT
Error for 'STR_PROTEAN': Wrong index 13135 for sound set BATTLE.CAT
Error for 'STR_RAT': Wrong index 13208 for sound set BATTLE.CAT
Error for 'STR_SOLDIER': Wrong index 13135 for sound set BATTLE.CAT

When not activating the XFiles Names it works fine. Am i missing something here?


Offline the nomad

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4374 on: January 17, 2022, 07:52:26 pm »
Holy crap. It is indeed a big update, adding things to a lot of different aspects of the game. Many thanks Scorch, and all the others contributed to it!

Working good so far. At first it gave me an error launching the game about a ruleset but it worked on second try for some reason. I was also in a Black Lotus safehouse in my latest save and it kept crashing when I ended the turn, I had to abort it but all the new missions I did are working right.

Offline Marrik

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4375 on: January 18, 2022, 05:27:19 am »
I just started a new game with the new update, and for some reason my guys keep getting awards that make no sense, like Spacer, Aquanaut, Spelunker, etc. on "arrest the cultists" missions

Offline Meridian

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4376 on: January 18, 2022, 10:50:39 am »
I just started a new game with the new update, and for some reason my guys keep getting awards that make no sense, like Spacer, Aquanaut, Spelunker, etc. on "arrest the cultists" missions

You didn't update OXCE.

Offline ontherun

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4377 on: January 18, 2022, 01:41:45 pm »
Does xcomfiles include the windows UFO patch?

Offline Meridian

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4378 on: January 18, 2022, 02:18:00 pm »
Does xcomfiles include the windows UFO patch?

no, xcomfiles doesn't contain anything that goes into the UFO folder

Offline ontherun

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Re: The X-Com Files - 2.2: The Inner Circle
« Reply #4379 on: January 18, 2022, 03:58:27 pm »
all right thanks! @Solarious: might the gigant spider corpses made a some more flat on the ground? Hell i was shooting on a corpse!!