Ah okay
Well yes, that was the idea. Did you expect everything at the first playthrough? Also it's not circular, it's a sanity check in case some bypas will appear in the future.
Well yes. That was the idea. You need to learn how to hunt them. Bad RNG will change at some point.
That's BS my friend. RNG never dooms anyone. You're just inexperienced in playing this, judging by how you seem to take all information from just a single campaign.
Ah okay i can get having things set up for checks like that. point withdrawn.
True nuff rng will change. As for learning to hunt the targets i dont know what i can do that im not already doing. I am at present downing every craft i can to force more strikes against my bases in an effort to generate more chances. But the academy are ships just are not there to attack. I have not seen an academy craft in several months now. Any ideas or other avenues i might pursue?
I will concede that much of my experience is from this particular run as its the only one to go this long or this "well". All the others i screwed up and lost at a much earlier game time point. I learned. I found out where i went wrong. Now to be within sight of the final hurrah with nothing to do but grind map after map to maintain score....Fun is gone.
And as to doomed RNG it is theoretically possible with xcom to be boned and not know it since all missions are generated at game start except retaliations. Has this been altered in this mod?