Hello:
I have drawn up a list, for example, trying not to get anything, see if someone can tell me, I'm doing wrong. The mission does not appear once the investigation, although neither the alert is displayed, do not know whether it works. The same is due to exe used. I tried the Meridian, and an error occurs. In contrast with OpenXcomEx.exe, he admits, but apparently does not take any effect.
missionScripts:
- type: STR_SECRET_MISSION
missionWeights:
0:
STR_SECRET_MISSION: 100
researchTriggers:
STR_DYNAMITE_PACK: true
maxRuns: 1
useTable: true
startDelay: 150
targetBaseOdds: 100
executionOdds: 100
regionWeights:
0:
STR_AFRICA: 100
alienMissions:
- type: STR_SECRET_MISSION
objective: 3
spawnZone: 0
raceWeights:
0:
STR_MARSEC: 100
waves:
- ufo: STR_SMALL_SCOUT
count: 1
trajectory: P0
timer: 9000
objective: true
alienDeployments:
- type: STR_SECRET_MISSION
data:
- alienRank: 6
lowQty: 6
highQty: 10
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
- STR_HEAVY_GAUSS
- STR_HEAVY_GAUSS_CLIP
- STR_HEAVY_GAUSS_CLIP
- Communicator
-
- STR_NEUTRONS_SHOTGUN
- STR_NEUTRONS_SHELLS
- STR_NEUTRONS_SHELLS
- VX Gas Grenade
- Identity Pass
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Communicator
-
- STR_FLAMASSAL
- STR_FLAMASSAL_CLIP
- Corrosive Grenade
- Corrosive Grenade
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Corrosive Grenade
- alienRank: 8
lowQty: 5
highQty: 8
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
[]
-
[]
-
[]
-
[]
-
[]
- alienRank: 5
lowQty: 11
highQty: 22
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
- STR_HEAVY_GAUSS
- STR_HEAVY_GAUSS_CLIP
- STR_HEAVY_GAUSS_CLIP
- Communicator
-
- STR_NEUTRONS_SHOTGUN
- STR_NEUTRONS_SHELLS
- STR_NEUTRONS_SHELLS
- VX Gas Grenade
- Identity Pass
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Communicator
-
- STR_FLAMASSAL
- STR_FLAMASSAL_CLIP
- Corrosive Grenade
- Corrosive Grenade
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Corrosive Grenade
- alienRank: 4
lowQty: 8
highQty: 16
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
- STR_HEAVY_GAUSS
- STR_HEAVY_GAUSS_CLIP
- STR_HEAVY_GAUSS_CLIP
- Communicator
-
- STR_NEUTRONS_SHOTGUN
- STR_NEUTRONS_SHELLS
- STR_NEUTRONS_SHELLS
- VX Gas Grenade
- Identity Pass
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Communicator
-
- STR_FLAMASSAL
- STR_FLAMASSAL_CLIP
- Corrosive Grenade
- Corrosive Grenade
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Corrosive Grenade
- alienRank: 1
lowQty: 3
highQty: 4
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
- STR_HEAVY_GAUSS
- STR_HEAVY_GAUSS_CLIP
- STR_HEAVY_GAUSS_CLIP
- Communicator
-
- STR_NEUTRONS_SHOTGUN
- STR_NEUTRONS_SHELLS
- STR_NEUTRONS_SHELLS
- VX Gas Grenade
- Identity Pass
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Communicator
-
- STR_FLAMASSAL
- STR_FLAMASSAL_CLIP
- Corrosive Grenade
- Corrosive Grenade
-
- STR_GAUSS_RIFLE
- STR_GAUSS_RIFLE_CLIP
- STR_GAUSS_RIFLE_CLIP
- Corrosive Grenade
width: 60
length: 60
height: 9
terrains:
- AFRICA
briefing:
alert: STR_ALERT
alertBackground: BACK03.SCR
palette: 2
music: GMENBASE
markerName: STR_MARKER_XCOM_FILES
duration: [200, 400]
script: BOSSBATTLE
extraStrings:
- type: en-US
strings:
STR_LOC_AFRICA: Africa Base Investigation
STR_MARKER_XCOM_FILES: Mysterious Africa Base
STR_ALERT: Africa Base Found!
STR_SECRET_MISSION_BRIEFING: "We have located an old base, which seems to hide an important secret."
I am learning to model openxcom, throwing many times,
but this is beyond me. I am sure that fails for some silly, something that has escaped me, but I can not give the error. Thanks in advance.