Author Topic: How can I help?  (Read 3556 times)

Offline BorntobeMild

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How can I help?
« on: April 04, 2016, 03:00:15 am »
I know Python, Java, and how to lose at X-COM, is there any way I can help the OpenXcom project?

Offline Warboy1982

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Re: How can I help?
« Reply #1 on: April 04, 2016, 01:24:57 pm »
hi there, welcome to the forums!

right now we're trying to tie everything down for a 2.0 release, which mostly means bug fixes, so if you notice any bugs, please report them on the tracker.
if you're keen on scripting languages, you might want to look at the stuff falko's made and perhaps iterate a bit on that? modders could use some solid tools for hammering out their efforts with.

Offline Solarius Scorch

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Re: How can I help?
« Reply #2 on: April 04, 2016, 02:17:48 pm »
if you're keen on scripting languages, you might want to look at the stuff falko's made and perhaps iterate a bit on that? modders could use some solid tools for hammering out their efforts with.

So true! Falko's tools are still the best, but some of them are a bit outdated.

Offline ivandogovich

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Re: How can I help?
« Reply #3 on: April 04, 2016, 03:32:47 pm »
Omg. Yes!  Falko's Tools!

With Python, you can easily parse the Yaml of the rulesets/save files, so there is opportunity to set up things like
"custom weapon editor"  With a gui that might let you fill in all of the pieces, with some explanation (ie from the ruleset reference on Ufopaedia.org)