Author Topic: No viable Mac version for OS X El Capitan - requesting a new .app build  (Read 9740 times)

Offline raphdamico

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Hi guys!

So excited to play openxcom but seems like there isn't a viable Mac version right now.

- The 1.0 version is still affected by a text rendering bug on OS X El Capitan (#1106 https://openxcom.org/bugs/openxcom/issues/1106) that makes text illegible
- I've followed the instructions for the nightly (https://bitbucket.org/grrussel/openxcomosx) but homebrew now installs newer versions than those required and I can't find a way to get the old versions.

Error I'm getting
################################################################
dyld: Library not loaded: /usr/local/lib/libSDL_gfx.13.dylib
  Referenced from: /Users/raphdamico/Documents/Raph personal stuff/games/open xcom/grrussel-openxcomosx-8caa9cddf6df/openxcom_2016-03-28_09-27-11/bin/./openxcom
  Reason: image not found
Trace/BPT trap: 5
################################################################

The libs homebrew installs for SDL are:
libSDL_mixer-1.2.0.dylib
libSDL_mixer.a
libSDL.dylib
libSDL_mixer.dylib
libSDLmain.a
libSDL-1.2.0.dylib
libSDL_gfx.15.dylib
libSDL.a
libSDL_image-1.2.0.dylib
libSDL_gfx.a
libSDL_gfx.dylib
libSDL_image.a
libSDL_image.dylib

Is there anyone who could build a functioning Mac .app? I imagine there's quite a few people with these problems, and would love to be able to play!

Cheers, and thanks to the community for all the hard work getting to 1.0!
Raph

Offline elmo

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Re: No viable Mac version for OS X El Capitan - requesting a new .app build
« Reply #1 on: October 18, 2016, 08:14:14 pm »
I somehow managed to workaround similar error:
https://OS X, Yosemite, Nightly version build with instructions from: openxcom.orghttps://

**********************************************************************
dyld: Library not loaded: /usr/local/lib/libSDL_gfx.13.dylib
  Referenced from: /mypath/./openxcom
  Reason: image not found
Trace/BPT trap: 5
**********************************************************************
with code:

cd /usr/local/lib/
cp libSDL_gfx.15.dylib libSDL_gfx.13.dylib

and then opening ./openxcom

I dont know if this is fully functional, but game opens properly.

Offline natastro

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So glad to see there is a new(ish) standalone Mac build in the "Builds and Ports" section of the forums, at
https://openxcom.org/forum/index.php/topic,5288.0.html

Many thanks to darklord42 for building that!