Author Topic: Windows Mobile Games?  (Read 10460 times)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Windows Mobile Games?
« on: July 29, 2010, 01:39:58 pm »
Obviously, a compile of OpenXcom will be inevitable, but until then, can anybody recommend any games for Windows Mobile devices?

Even game ideas would be good, as I can code  :) Needs to be a slow paced game though (ie turn based)

My current shortlist is
  • ScummVM (As if there was any doubt)
  • MicroFreeCell (my own implementation of FreeCell game)
  • Space Trader (2D game in the style of Elite)

I've even tried spvDuke (Duke3D), runs nice and fast these days, but crash my phone, and very difficult to control IMO.

Any suggestions?

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Windows Mobile Games?
« Reply #1 on: July 29, 2010, 06:04:26 pm »
I don't have windows mobile, but i've heard about some games:

PocketUFO of course https://handheld.softpedia.com/get/Games/Action/Pocket-UFO-9833.shtml
Heroes of might & magic for pocket pc - https://code.google.com/p/pocketheroes/

As for space trader 2d - i've played this game on PC - it was really great. Maybe it would be nice idea for remake? ;) With simple gui but maybe 3d renders for spaceships/weapons and more everything ;)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Windows Mobile Games?
« Reply #2 on: July 29, 2010, 07:10:37 pm »
PocketUFO of course https://handheld.softpedia.com/get/Games/Action/Pocket-UFO-9833.shtml
Yeah, had that on my old PDA, but OpenXcom will surpass that I think  ;)

Heroes of might & magic for pocket pc - https://code.google.com/p/pocketheroes/
Never played Heroes, will look that up. Thanks

As for space trader 2d - i've played this game on PC - it was really great. Maybe it would be nice idea for remake? ;) With simple gui but maybe 3d renders for spaceships/weapons and more everything ;)
But as it already exists on PocketPC, doesn't really seem worth it.

That all said, I have one really good idea for a game. I'm half tempted to put Cyborg Cop on hold for it. It'll suit desktops as well as mobile devices.

Think Simultaineous-Turn-Based Street Fighter 2...

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Windows Mobile Games?
« Reply #3 on: July 29, 2010, 07:27:10 pm »
Nice idea :)

I didn't played toribash, but it may be similar to your idea:
https://en.wikipedia.org/wiki/Toribash

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Windows Mobile Games?
« Reply #4 on: July 29, 2010, 08:33:29 pm »
Wow, I totally forgot about that. I had tried that once before, but I found it way too complicated. I think there was too much detail to consider

I was thinking something simplier... Picture Street Fighter 2, you're as Ryu, and the bout starts. Each player (Human/CPU) gets a list of moves (Ryu - Walk/Dash Back/Forward, Jump Up/Forward/Backward, L/M/H Punch, L/M/H Kick, L/M/H Fireball, L/M/H Dragon Punch, L/M/H Hurrican Kick). When both moves are entered, it plays the minimum number of frames until one of the players moves expires, where they are allowed to select a new one. So you don't necessarily play your moves at the same time, but it all plays out equally.

I think this way the game would start to favour more that strategist, as you don't have to worry about hitting the quarter circle spot on and throwing out a dragon punch by mistake.

Edit: Here's a quick mockup
« Last Edit: July 30, 2010, 12:32:56 pm by pmprog »