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Author Topic: Important: Upgrading Saves Between Versions  (Read 66268 times)

niculinux

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Re: Important: Upgrading Saves Between Versions
« Reply #75 on: July 09, 2018, 01:31:33 pm »
Upgrading from 0.99J2 to 0.99J3 there is a bug involving "Myths: The Second Snake", some strings are missing in the piratez.rul file making that iten unresearchable, to fix replace the .rul file with one kindly  provided here by FG

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #76 on: July 09, 2018, 04:06:34 pm »
So what happened this patch is that the Eridaini(snakemen) where implemented. However prior to now the church was using the snakemen faction portion of the rules. To avoid unnecessary future mental gymnastics snakes are now snakes and the church is a separate "new" faction. That however does mean that until a new month rolls and a new set of missions gets rolled, the engine is referring to things that potentially no longer exist. Just avoid church interactions until a new month comes around.   

Offline BBHood217

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Re: Important: Upgrading Saves Between Versions
« Reply #77 on: July 09, 2018, 04:56:37 pm »
The Guild internally uses the floater faction; so when the Nubirans are finally implemented, is the Guild gonna become a new faction too?

And how come this wasn't done with the Academy, who are still internally sectoids while the actual sectoids are instead a new faction?

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #78 on: July 09, 2018, 05:26:43 pm »
 
The Guild internally uses the floater faction; so when the Nubirans are finally implemented, is the Guild gonna become a new faction too?

And how come this wasn't done with the Academy, who are still internally sectoids while the actual sectoids are instead a new faction?

Honestly i have no idea, the end user should never see this sort of under hood stuff unless something breaks, like missing strings, or the present gearshift hiccup. If dioxine wants things structured a certain way under the hood it only really affects/helps dioxine and anybody fiddling with ruleset level stuff.

Thou with the sectoids i speculate that is an artifact of the early days. The academy had most of the full range of vanilla missions and ships, and the sectoids only have a few ships and a tiny number of missions. Editing the vanilla faction to call the academy stuff and then creating the relatively smaller entity of the sectoids from scratch was probably alot less work.

Offline cc

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Re: Important: Upgrading Saves Between Versions
« Reply #79 on: July 20, 2018, 12:20:53 am »
All instances of STR_COURTESAN_MK2 need to be changed to STR_DANCER_SLAVE.

Offline DaEMon

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Re: Important: Upgrading Saves Between Versions
« Reply #80 on: August 28, 2018, 01:05:09 am »
hi,

In order to upgrade from 0.99j4 to 0.99j5, do I need to edit the savefiles?


Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #81 on: August 28, 2018, 04:06:29 am »
nothing will break, thou do be aware you may have sell of some stuff in your bases if your where relying on low tier slaves for storage.

Offline DaEMon

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Re: Important: Upgrading Saves Between Versions
« Reply #82 on: August 28, 2018, 06:26:36 pm »
Thanks for the quick reply. Slave situation noted. But I am worried about the new mission (Pirate hunt) not spawning. If that mission requires a new tech to unlock, then there should be no problem, it should spawn when I research it. But if it is a mission that spawns on its own then I won't get it.

Offline Rince Wind

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Re: Important: Upgrading Saves Between Versions
« Reply #83 on: August 28, 2018, 06:58:35 pm »
I think it should go into the rotation in the next month.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #84 on: August 31, 2018, 10:19:50 pm »
Be warned: the new Bounty Prizes system that makes the already researched ones disappear can lead to weird results if applied to a campaign in progress. You won't lose any prizes, but the system might work a bit spottily. So don't bug report it unless on a fresh campaign.

Offline ivandogovich

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Re: Important: Upgrading Saves Between Versions
« Reply #85 on: September 01, 2018, 08:19:44 pm »
About the trophies: just put all the "Preq: xxxtrophy" techs in your queue with 0 brainers.  They should go away, and allow you to manufacture them.

Offline incas

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Re: Important: Upgrading Saves Between Versions
« Reply #86 on: September 13, 2018, 02:09:23 pm »
About the trophies: just put all the "Preq: xxxtrophy" techs in your queue with 0 brainers.  They should go away, and allow you to manufacture them.

They do but after manufacturing them they're in stock without being able to research them for real.

Offline DeWolf

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Re: Important: Upgrading Saves Between Versions
« Reply #87 on: October 06, 2018, 11:24:29 pm »
So any changes needed for 99j6b to j7?

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #88 on: October 07, 2018, 10:56:47 pm »
No, no edits required, but fair warning if you have any of the automated cannon tanks, they will become parts to make the new piloted versions.

Offline DeWolf

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Re: Important: Upgrading Saves Between Versions
« Reply #89 on: October 08, 2018, 04:55:51 am »
NICE!