Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 345655 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11502
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #900 on: May 27, 2023, 12:03:25 pm »
Missions with reinforcements are coded by placing invisible mines that detonate on expiration and summon enemies as the "explosion".

What? No. Maybe years ago...

The rest of your post seems correct.

Offline Gremlion

  • Colonel
  • ****
  • Posts: 108
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #901 on: May 28, 2023, 06:34:29 pm »
I recall checking zombie pyramid for the tomb guardian as late as in N2.1, and I recall seeing "fusetimer" there.
          fuseTimers:
            STR_SPAWN_ENEMY_ZOMBIE: [5, 40]
            STR_SPAWN_ENEMY_TOMB_GUARDIAN: [13, 27]
            STR_SPAWN_BLACK_PYRAMID: [9, 13]

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11502
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #902 on: May 29, 2023, 01:18:30 am »
I recall checking zombie pyramid for the tomb guardian as late as in N2.1, and I recall seeing "fusetimer" there.
          fuseTimers:
            STR_SPAWN_ENEMY_ZOMBIE: [5, 40]
            STR_SPAWN_ENEMY_TOMB_GUARDIAN: [13, 27]
            STR_SPAWN_BLACK_PYRAMID: [9, 13]

You're right, this mission probably uses such a system for the effect of zombies crawling out of the portals. But it's a special case and most missions with reinforcements use reinforcements mechanic instead.

Offline thegoldenpath

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #903 on: May 29, 2023, 03:50:19 pm »
Had a question regarding the Haunted Forest mission that is a few zombies on a map that has some gravestones. There is an item on the ground called Tanhuaser something or another that never shows up on the booty list after combat and if I have a gal pick it up it, it doesnt show up either. Is this just a visual artifact or am I missing something here?

Offline Iazo

  • Colonel
  • ****
  • Posts: 278
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #904 on: May 30, 2023, 03:38:38 pm »
It is a lore thing. I am not entirely sure how much is Blade Runner and how much is Xpz lore.

Offline Nalca

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #905 on: May 30, 2023, 09:11:14 pm »
A Tannhauser something ?
It is a lore thing, and a hidden one. Do more research in the game and you will understand.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11502
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #906 on: May 31, 2023, 01:07:00 am »
It's not only Blade Runner, The first Gunbuster also had Tannhauser gates. :)

Offline ontherun

  • Colonel
  • ****
  • Posts: 317
  • "The only thing necessary for the triumph of evil"
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #907 on: May 31, 2023, 12:47:49 pm »
Well not a bug, but hey where the hell is stuck the gigant spider queen?!?!? I had to sacrifice a tribal to demolish the wall, and kill it!!

Offline ontherun

  • Colonel
  • ****
  • Posts: 317
  • "The only thing necessary for the triumph of evil"
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #908 on: June 07, 2023, 04:00:30 pm »
ok, so..i started over again in 0.99N.4.0.2, time is end sept 2601,built an hideout in blackmarsh hopin to get the "faust" vessel  and managed to put a small band of gnomes! But did not assault too many guild ships ths time(mostly excavators) so hope the guild won't get mad at me and attack my hideout...but instead academy already tryed 4/5 crackdowns (!!!) because probably they spotted my base.

And Im still without a stapler and so no workshop!  Hope gonna resist....
« Last Edit: June 09, 2023, 03:05:49 am by ontherun »

Offline Psyentific

  • Colonel
  • ****
  • Posts: 114
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #909 on: June 09, 2023, 02:46:43 am »
ahh, the stapler. yes, being bottlenecked on that damned stapler is a very common occurrence. they can spawn as a Guild Team Leader's gun, or sometimes as random map loot. try hitting guild warehouses a lot, they're good for loot and training too.

Offline ontherun

  • Colonel
  • ****
  • Posts: 317
  • "The only thing necessary for the triumph of evil"
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #910 on: June 21, 2023, 01:54:17 pm »
ahh, the stapler. yes, being bottlenecked on that damned stapler is a very common occurrence. they can spawn as a Guild Team Leader's gun, or sometimes as random map loot. try hitting guild warehouses a lot, they're good for loot and training too.

Oh man in jan 2602 this time i did 4/5 warehouse wars mission just found a stapler and biulding a workshop! Also the academy lanched about 10 crackdowns on my base, i suspect they find it....

So, aside !warehouse wars!, guild topling tower missions and ground assault guild vessls (not all), there are missions that might spawn 100% a stapler as loot? Otherwise i gotta to start over...doh!
« Last Edit: June 21, 2023, 02:10:52 pm by ontherun »

Offline boss300

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #911 on: June 21, 2023, 07:21:27 pm »
I just got a Gov't enforcer retaliation in like, April

Is this punishment for starting in Thebes and not  expanding to Eurosyndicate early?

Regardless; am NOT prepared, gonna lose units for sure because the most I can do to the enforcers is slice them  :'(

Offline boss300

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #912 on: June 21, 2023, 07:48:17 pm »
I just got a Gov't enforcer retaliation in like, April

Is this punishment for starting in Thebes and not  expanding to Eurosyndicate early?

Regardless; am NOT prepared, gonna lose units for sure because the most I can do to the enforcers is slice them  :'(


 ;D ;D ;D ;D

Offline ontherun

  • Colonel
  • ****
  • Posts: 317
  • "The only thing necessary for the triumph of evil"
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #913 on: June 22, 2023, 01:23:01 pm »
...and eventually got that "faust" but i nedded 30 $5000 silver chips (in 0.99N5) so it took a load of time, but is neither that speedy craft...aaargh!


Offline ontherun

  • Colonel
  • ****
  • Posts: 317
  • "The only thing necessary for the triumph of evil"
    • View Profile
Re: Extended Piratez general FAQ/Strategy Guide
« Reply #914 on: June 28, 2023, 03:52:20 pm »
0.99N5.1.2, and in aug 2602 managed to build an hefaistos battery and a power station but still neither laser weapons nor krazy annah....not even to mentin still not able to build my own aircraft exept for the airtruck...but at least got promoted to "enterpreneur".. there was a damn golden ship of the church (shirne ship?) i gorund assaulted 2/3 times but neverrecoverd it...
« Last Edit: June 28, 2023, 04:22:22 pm by ontherun »