In this post Volutar posted blobs of UFO's and projectiles that were hard coded into the game. How do you think we should proceed with using those in OpenXcom? Right now I've created a Gfx directory inside the main game app and I've put all blobs inside (each UFO and projectile blob is one file). Do you think we can leave it like that or should this be changed somehow?
Hardcoded executable graphics are a sick nasty grey area of doom.
Technically hardcoded executable graphics are still copyrighted content so we can't just directly include them
but ripping them off the original is a royal pain in the ass. So our only options are:
- Load the graphics directly off the original executable (really ugly)
- Copy the graphics into our own external files (really risky)
- Hardcode the graphics into our code (kinda risly but only kinda ugly)
So... don't worry about it and pick whichever you prefer, we'll sort it out later. Personally we've been using the last option (see for eg. Battlescape\Projectile.cpp).